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Searched
refs:depth_stencil
(Results
1 - 25
of
31
) sorted by null
1
2
/external/mesa3d/src/gallium/drivers/softpipe/
sp_state_blend.c
90
const struct pipe_depth_stencil_alpha_state *
depth_stencil
)
92
return mem_dup(
depth_stencil
, sizeof(*
depth_stencil
));
98
void *
depth_stencil
)
102
softpipe->
depth_stencil
= (struct pipe_depth_stencil_alpha_state *)
depth_stencil
;
sp_quad_pipe.c
46
(sp->
depth_stencil
->depth.enabled &&
48
!sp->
depth_stencil
->alpha.enabled &&
sp_quad_depth_test.c
545
switch (softpipe->
depth_stencil
->depth.func) {
603
if (softpipe->
depth_stencil
->depth.writemask) {
630
if (!softpipe->
depth_stencil
->stencil[1].enabled) {
640
func = softpipe->
depth_stencil
->stencil[face].func;
641
failOp = softpipe->
depth_stencil
->stencil[face].fail_op;
642
zFailOp = softpipe->
depth_stencil
->stencil[face].zfail_op;
643
zPassOp = softpipe->
depth_stencil
->stencil[face].zpass_op;
645
wrtMask = softpipe->
depth_stencil
->stencil[face].writemask;
646
valMask = softpipe->
depth_stencil
->stencil[face].valuemask;
662
if (softpipe->
depth_stencil
->depth.enabled)
[
all
...]
sp_tile_cache.h
96
boolean
depth_stencil
; /**< Is the surface a depth/stencil format? */
member in struct:softpipe_tile_cache
sp_tile_cache.c
219
tc->
depth_stencil
= util_format_is_depth_or_stencil(ps->format);
354
if (tc->
depth_stencil
) {
367
if (tc->
depth_stencil
) {
405
if (tc->
depth_stencil
) {
535
if (tc->
depth_stencil
) {
576
if (tc->
depth_stencil
) {
586
if (tc->
depth_stencil
) {
sp_context.h
66
struct pipe_depth_stencil_alpha_state *
depth_stencil
;
member in struct:softpipe_context
sp_surface.c
74
util_blitter_save_depth_stencil_alpha(sp->blitter, sp->
depth_stencil
);
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_blend.c
111
const struct pipe_depth_stencil_alpha_state *
depth_stencil
)
115
state = mem_dup(
depth_stencil
, sizeof *
depth_stencil
);
134
void *
depth_stencil
)
138
if (llvmpipe->
depth_stencil
==
depth_stencil
)
143
llvmpipe->
depth_stencil
=
depth_stencil
;
lp_context.h
63
const struct pipe_depth_stencil_alpha_state *
depth_stencil
;
member in struct:llvmpipe_context
lp_state_derived.c
234
llvmpipe->
depth_stencil
->alpha.ref_value);
lp_surface.c
105
util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->
depth_stencil
);
/external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c
245
/*
depth_stencil
state: always pass/set to ref value */
247
struct pipe_depth_stencil_alpha_state
depth_stencil
;
local
248
memset(&
depth_stencil
, 0, sizeof(
depth_stencil
));
250
depth_stencil
.depth.enabled = 1;
251
depth_stencil
.depth.writemask = 1;
252
depth_stencil
.depth.func = PIPE_FUNC_ALWAYS;
258
depth_stencil
.stencil[0].enabled = 1;
259
depth_stencil
.stencil[0].func = PIPE_FUNC_ALWAYS;
260
depth_stencil
.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE
[
all
...]
st_atom_depth.c
101
struct pipe_depth_stencil_alpha_state *dsa = &st->state.
depth_stencil
;