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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 89 final float distance2 = mCameraFocus.distance2(gameObject.getPosition()); local
90 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
117 final float distance2 = mCameraFocus.distance2(position); local
119 if (distance2 < (gameObject.activationRadius * gameObject.activationRadius)
HitPlayerComponent.java 55 if (mMyPosition.distance2(mPlayerPosition) <= mDistance2) {
SelectDialogComponent.java 44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) {
SphereCollisionVolume.java 119 final float distance2 = mWorkspaceVector.length2(); local
121 if (distance2 < maxDistance2) {
Vector2.java 94 public final float distance2(Vector2 other) { method in class:Vector2
BackgroundCollisionComponent.java 411 final float obj1Distance = object1.hitPoint.distance2(mOrigin);
412 final float obj2Distance = object2.hitPoint.distance2(mOrigin);
PatrolComponent.java 227 if (mWorkingVector2.distance2(mWorkingVector) <
CollisionSystem.java 131 final float firstCollisionDistance = startPoint.distance2(hitPoint);
132 if (firstCollisionDistance > startPoint.distance2(tempHitPoint)) {
453 final float distance = hitPoint.distance2(startPoint);
    [all...]
  /external/autotest/client/site_tests/firmware_TouchMTB/
validators.py     [all...]
  /developers/build/lib/
assetstudio.jar 
  /external/owasp/sanitizer/tools/findbugs/lib/
findbugs.jar 

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