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Searched
refs:distance2
(Results
1 - 11
of
11
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java
89
final float
distance2
= mCameraFocus.
distance2
(gameObject.getPosition());
local
90
if (
distance2
< (gameObject.activationRadius * gameObject.activationRadius)
117
final float
distance2
= mCameraFocus.
distance2
(position);
local
119
if (
distance2
< (gameObject.activationRadius * gameObject.activationRadius)
HitPlayerComponent.java
55
if (mMyPosition.
distance2
(mPlayerPosition) <= mDistance2) {
SelectDialogComponent.java
44
if (mLastPosition.
distance2
(parentObject.getPosition()) > 0.0f) {
SphereCollisionVolume.java
119
final float
distance2
= mWorkspaceVector.length2();
local
121
if (
distance2
< maxDistance2) {
Vector2.java
94
public final float
distance2
(Vector2 other) {
method in class:Vector2
BackgroundCollisionComponent.java
411
final float obj1Distance = object1.hitPoint.
distance2
(mOrigin);
412
final float obj2Distance = object2.hitPoint.
distance2
(mOrigin);
PatrolComponent.java
227
if (mWorkingVector2.
distance2
(mWorkingVector) <
CollisionSystem.java
131
final float firstCollisionDistance = startPoint.
distance2
(hitPoint);
132
if (firstCollisionDistance > startPoint.
distance2
(tempHitPoint)) {
453
final float distance = hitPoint.
distance2
(startPoint);
[
all
...]
/external/autotest/client/site_tests/firmware_TouchMTB/
validators.py
[
all
...]
/developers/build/lib/
assetstudio.jar
/external/owasp/sanitizer/tools/findbugs/lib/
findbugs.jar
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