SkDrawShadowInfo.h | 37 static inline float divide_and_pin(float numer, float denom, float min, float max) { function in namespace:SkDrawShadowMetrics 53 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); 59 SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); 61 *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f);
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