/development/tools/winscope/src/ |
matrix_utils.js | 109 transform.dsdy = 1.0; 118 transform.dsdy = 0.0; 127 transform.dsdy = -1.0; 136 transform.dsdy = 0.0; 159 transform.dsdy = transform.dsdy || 0.0;
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transform_sf.js | 201 transform: {dsdx:1, dtdx:0, dsdy:0, dtdy:1},
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/external/mesa3d/src/mesa/swrast/ |
s_span.h | 194 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
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s_span.c | 417 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, 423 GLfloat dudy = texW * ((s + dsdy) / (q + dqdy) - s * invQ); 439 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, 445 GLfloat dsdy2 = (s + dsdy) / (q + dqdy) - s * invQ; 489 const GLfloat dsdy = span->attrStepY[attr][0]; local 538 lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, 555 lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, [all...] |
s_texfilter.c | 1892 const GLfloat dsdy = span->attrStepY[attr][0]; local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 500 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); local 501 const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); 515 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); local 518 const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); 534 const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); local 539 const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level); [all...] |