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Searched
refs:element_name_index
(Results
1 - 2
of
2
) sorted by null
/art/runtime/dex/
dex_file_annotations.cc
243
DecodeUnsignedLeb128(&annotation); // unused
element_name_index
273
uint32_t
element_name_index
= DecodeUnsignedLeb128(&annotation);
local
275
dex_file.GetStringData(dex_file.GetStringId(dex::StringIndex(
element_name_index
)));
720
uint32_t
element_name_index
= DecodeUnsignedLeb128(annotation);
local
721
const char* name = dex_file.StringDataByIdx(dex::StringIndex(
element_name_index
));
[
all
...]
/external/guice/lib/build/
bnd-0.0.384.jar
Completed in 1179 milliseconds