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  /external/flatbuffers/samples/
sample_binary.cpp 96 // Get and test the `Equipment` union (`equipped` field).
98 auto equipped = static_cast<const Weapon *>(monster->equipped()); local
99 assert(equipped->name()->str() == "Axe");
100 assert(equipped->damage() == 5);
101 (void)equipped;
SampleBinary.java 98 // Get and test the `equipped` FlatBuffer `union`.
100 Weapon equipped = (Weapon)monster.equipped(new Weapon()); local
101 assert equipped.name().equals("Axe");
102 assert equipped.damage() == 5;
sample_binary.rs 84 equipped: Some(axe.as_union_value()),
141 // Get and test the `Equipment` union (`equipped` field).
143 let equipped = monster.equipped_as_weapon().unwrap();
144 let weapon_name = equipped.name();
145 let weapon_damage = equipped.damage();
SampleBinary.cs 111 // Get and test the `Equipped` FlatBuffer `union`.
114 var equipped = monster.Equipped<Weapon>().Value;
115 Assert(equipped.Name.Equals("Axe", StringComparison.Ordinal), "equipped.Name", equipped.Name,
117 Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage),
monster_generated.h 213 EquipmentUnion equipped; member in struct:MyGame::Sample::MonsterT
230 (lhs.equipped == rhs.equipped);
297 const void *equipped() const { function in struct:MyGame::Sample::FLATBUFFERS_FINAL_CLASS
302 return equipped_type() == Equipment_Weapon ? static_cast<const Weapon *>(equipped()) : nullptr;
322 VerifyEquipment(verifier, equipped(), equipped_type()) &&
361 void add_equipped(flatbuffers::Offset<void> equipped) {
362 fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
386 flatbuffers::Offset<void> equipped = 0) {
388 builder_.add_equipped(equipped);
    [all...]
samplebinary.js 98 // Get and test the `equipped` FlatBuffer `union`.
100 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).name(), 'Axe');
101 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
  /external/flatbuffers/dart/example/
example.dart 86 // Create the builder here so we can use it for both weapons and equipped
99 equipped: axe,
144 // Get and test the `Equipment` union (`equipped` field).
148 assert(monster.equipped is myGame.Weapon);
149 var equipped = monster.equipped as myGame.Weapon;
150 assert(equipped.name == "Axe");
151 assert(equipped.damage == 5);
  /external/flatbuffers/samples/lua/MyGame/Sample/
Monster.lua 100 function Monster_mt:Equipped()
119 function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
  /external/walt/docs/
TapLatency.md 6 WALT uses a ?stylus? equipped with an accelerometer. The finger is imitated by a flat metal

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