/device/generic/goldfish/camera/ |
EmulatedFakeRotatingCameraDevice.cpp | 263 float eye_z=2000; local 264 get_eye_x_y_z(&eye_x, &eye_y, &eye_z); 265 gluLookAt( eye_x, eye_y, eye_z, 0, 0, 0, up_x, up_y, up_z);
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/external/mesa3d/src/mesa/main/ |
light.c | 948 static const GLfloat eye_z[3] = { 0, 0, 1 }; local 954 COPY_3V( ctx->_EyeZDir, eye_z ); 957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m ); [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 132 static const GLfloat eye_z[] = {0, 0, 1}; local 140 ADD_3V(value, p, eye_z); [all...] |