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    Searched refs:eye_z (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish/camera/
EmulatedFakeRotatingCameraDevice.cpp 263 float eye_z=2000; local
264 get_eye_x_y_z(&eye_x, &eye_y, &eye_z);
265 gluLookAt( eye_x, eye_y, eye_z, 0, 0, 0, up_x, up_y, up_z);
  /external/mesa3d/src/mesa/main/
light.c 948 static const GLfloat eye_z[3] = { 0, 0, 1 }; local
954 COPY_3V( ctx->_EyeZDir, eye_z );
957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 132 static const GLfloat eye_z[] = {0, 0, 1}; local
140 ADD_3V(value, p, eye_z);
    [all...]

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