/external/mesa3d/src/intel/compiler/ |
test_vf_float_conversions.cpp | 56 f2u(float f) function 70 EXPECT_EQ(f2u(expected), f2u(brw_vf_to_float(vf))); 93 EXPECT_EQ(f2u(brw_vf_to_float(brw_float_to_vf(+0.0f))), f2u(+0.0f)); 94 EXPECT_EQ(f2u(brw_vf_to_float(brw_float_to_vf(-0.0f))), f2u(-0.0f));
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/external/u-boot/post/lib_powerpc/fpu/ |
mul-subnormal-single-1.c | 35 f2u (float v) function 50 if (f2u (x * y) != ur)
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/external/mesa3d/src/compiler/glsl/ |
lower_packing_builtins.cpp | 664 f2u(round_even(mul(saturate(vec2_rval), constant(65535.0f))))); 708 f2u(round_even(mul(saturate(vec4_rval), constant(255.0f))))); [all...] |
ir_builder.h | 180 ir_expression *f2u(operand a);
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ir_builder.cpp | 480 f2u(operand a) function in namespace:ir_builder
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/external/swiftshader/src/Pipeline/ |
ShaderCore.hpp | 247 void f2u(Vector4f &dst, const Vector4f &src);
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PixelProgram.cpp | 170 case Shader::OPCODE_F2U: f2u(d, s0); break; [all...] |
VertexProgram.cpp | 231 case Shader::OPCODE_F2U: f2u(d, s0); break; [all...] |
ShaderCore.cpp | 720 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore [all...] |
/external/swiftshader/src/Shader/ |
ShaderCore.hpp | 247 void f2u(Vector4f &dst, const Vector4f &src);
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VertexProgram.cpp | 238 case Shader::OPCODE_F2U: f2u(d, s0); break; [all...] |
PixelProgram.cpp | 170 case Shader::OPCODE_F2U: f2u(d, s0); break; [all...] |
ShaderCore.cpp | 720 void ShaderCore::f2u(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore [all...] |