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  /external/skia/experimental/nima/
NimaActor.cpp 129 , fBones()
161 vertices = fVertices->applyBones(fBones.data(), fBones.size());
174 const SkRect originalBounds = fBones[0].mapRect(vertices->bounds());
176 for (size_t i = 1; i < fBones.size(); i++) {
177 const SkVertices::Bone& matrix = fBones[i];
263 if (fBones.size() == 0) {
270 fBones.assign(numMatrices, {{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }});
276 memcpy(fBones.data(), matrixData, fBones.size() * kNIMAMatrixSize * sizeof(float))
    [all...]
NimaActor.h 123 std::vector<SkVertices::Bone> fBones;
  /external/skqp/experimental/nima/
NimaActor.cpp 129 , fBones()
161 vertices = fVertices->applyBones(fBones.data(), fBones.size());
174 const SkRect originalBounds = fBones[0].mapRect(vertices->bounds());
176 for (size_t i = 1; i < fBones.size(); i++) {
177 const SkVertices::Bone& matrix = fBones[i];
263 if (fBones.size() == 0) {
270 fBones.assign(numMatrices, {{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }});
276 memcpy(fBones.data(), matrixData, fBones.size() * kNIMAMatrixSize * sizeof(float))
    [all...]
NimaActor.h 123 std::vector<SkVertices::Bone> fBones;
  /external/skqp/src/gpu/
GrDefaultGeoProcFactory.h 83 : fBones(bones)
86 const float* fBones;
GrDefaultGeoProcFactory.cpp 66 const float* bones() const { return fBones; }
68 bool hasBones() const { return SkToBool(fBones); }
341 , fBones(bones)
384 const float* fBones;
531 bones.fBones,
  /external/skqp/src/gpu/ops/
GrDrawVerticesOp.h 156 std::vector<SkVertices::Bone> fBones; // Bone transformation matrices.
GrDrawVerticesOp.cpp 65 fBones.assign(bones, bones + boneCount);
191 Bones bones(reinterpret_cast<const float*>(fBones.data()), fBones.size());

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