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Searched
refs:fBones
(Results
1 - 8
of
8
) sorted by null
/external/skia/experimental/nima/
NimaActor.cpp
129
,
fBones
()
161
vertices = fVertices->applyBones(
fBones
.data(),
fBones
.size());
174
const SkRect originalBounds =
fBones
[0].mapRect(vertices->bounds());
176
for (size_t i = 1; i <
fBones
.size(); i++) {
177
const SkVertices::Bone& matrix =
fBones
[i];
263
if (
fBones
.size() == 0) {
270
fBones
.assign(numMatrices, {{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }});
276
memcpy(
fBones
.data(), matrixData,
fBones
.size() * kNIMAMatrixSize * sizeof(float))
[
all
...]
NimaActor.h
123
std::vector<SkVertices::Bone>
fBones
;
/external/skqp/experimental/nima/
NimaActor.cpp
129
,
fBones
()
161
vertices = fVertices->applyBones(
fBones
.data(),
fBones
.size());
174
const SkRect originalBounds =
fBones
[0].mapRect(vertices->bounds());
176
for (size_t i = 1; i <
fBones
.size(); i++) {
177
const SkVertices::Bone& matrix =
fBones
[i];
263
if (
fBones
.size() == 0) {
270
fBones
.assign(numMatrices, {{ 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f }});
276
memcpy(
fBones
.data(), matrixData,
fBones
.size() * kNIMAMatrixSize * sizeof(float))
[
all
...]
NimaActor.h
123
std::vector<SkVertices::Bone>
fBones
;
/external/skqp/src/gpu/
GrDefaultGeoProcFactory.h
83
:
fBones
(bones)
86
const float*
fBones
;
GrDefaultGeoProcFactory.cpp
66
const float* bones() const { return
fBones
; }
68
bool hasBones() const { return SkToBool(
fBones
); }
341
,
fBones
(bones)
384
const float*
fBones
;
531
bones.
fBones
,
/external/skqp/src/gpu/ops/
GrDrawVerticesOp.h
156
std::vector<SkVertices::Bone>
fBones
; // Bone transformation matrices.
GrDrawVerticesOp.cpp
65
fBones
.assign(bones, bones + boneCount);
191
Bones bones(reinterpret_cast<const float*>(
fBones
.data()),
fBones
.size());
Completed in 112 milliseconds