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    Searched refs:fCoverageScaleUniform (Results 1 - 2 of 2) sorted by null

  /external/skia/src/gpu/effects/
GrBezierEffect.cpp 45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
57 UniformHandle fCoverageScaleUniform;
196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
296 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
308 UniformHandle fCoverageScaleUniform;
396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
  /external/skqp/src/gpu/effects/
GrBezierEffect.cpp 45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
57 UniformHandle fCoverageScaleUniform;
196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
296 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
308 UniformHandle fCoverageScaleUniform;
396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,

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