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    Searched refs:fDiffuseShader (Results 1 - 4 of 4) sorted by null

  /external/skia/src/shaders/
SkLightingShader.cpp 52 : fDiffuseShader(std::move(diffuseShader))
93 sk_sp<SkShader> fDiffuseShader;
288 if (fDiffuseShader) {
290 as_SB(fDiffuseShader)->asFragmentProcessor(args),
312 return (fDiffuseShader ? fDiffuseShader->isOpaque() : false);
447 buf.writeBool(static_cast<bool>(fDiffuseShader));
448 if (fDiffuseShader) {
449 buf.writeFlattenable(fDiffuseShader.get());
458 if (fDiffuseShader) {
    [all...]
  /external/skqp/src/shaders/
SkLightingShader.cpp 52 : fDiffuseShader(std::move(diffuseShader))
93 sk_sp<SkShader> fDiffuseShader;
290 if (fDiffuseShader) {
292 as_SB(fDiffuseShader)->asFragmentProcessor(args),
314 return (fDiffuseShader ? fDiffuseShader->isOpaque() : false);
449 buf.writeBool(static_cast<bool>(fDiffuseShader));
450 if (fDiffuseShader) {
451 buf.writeFlattenable(fDiffuseShader.get());
460 if (fDiffuseShader) {
    [all...]
  /external/skia/samplecode/
SampleLighting.cpp 41 fDiffuseShader = SkShader::MakeBitmapShader(diffuseBitmap,
72 paint.setShader(SkLightingShader::Make(fDiffuseShader,
96 sk_sp<SkShader> fDiffuseShader;
  /external/skqp/samplecode/
SampleLighting.cpp 41 fDiffuseShader = SkShader::MakeBitmapShader(diffuseBitmap,
72 paint.setShader(SkLightingShader::Make(fDiffuseShader,
96 sk_sp<SkShader> fDiffuseShader;

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