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  /external/skia/src/gpu/
GrRectanizer_skyline.cpp 22 for (int i = 0; i < fSkyline.count(); ++i) {
26 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) {
28 bestWidth = fSkyline[i].fWidth;
29 bestX = fSkyline[i].fX;
51 int x = fSkyline[skylineIndex].fX;
58 int y = fSkyline[skylineIndex].fY;
60 y = SkMax32(y, fSkyline[i].fY);
64 widthLeft -= fSkyline[i].fWidth;
66 SkASSERT(i < fSkyline.count() || widthLeft <= 0);
78 fSkyline.insert(skylineIndex, 1, &newSegment)
    [all...]
GrRectanizer_skyline.h 26 fSkyline.reset();
27 SkylineSegment* seg = fSkyline.append(1);
46 SkTDArray<SkylineSegment> fSkyline;
  /external/skqp/src/gpu/
GrRectanizer_skyline.cpp 22 for (int i = 0; i < fSkyline.count(); ++i) {
26 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) {
28 bestWidth = fSkyline[i].fWidth;
29 bestX = fSkyline[i].fX;
51 int x = fSkyline[skylineIndex].fX;
58 int y = fSkyline[skylineIndex].fY;
60 y = SkMax32(y, fSkyline[i].fY);
64 widthLeft -= fSkyline[i].fWidth;
66 SkASSERT(i < fSkyline.count() || widthLeft <= 0);
78 fSkyline.insert(skylineIndex, 1, &newSegment)
    [all...]
GrRectanizer_skyline.h 26 fSkyline.reset();
27 SkylineSegment* seg = fSkyline.append(1);
46 SkTDArray<SkylineSegment> fSkyline;

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