/external/skia/tools/sk_app/ |
WindowContext.h | 27 , fStencilBits(0) {} 47 int stencilBits() const { return fStencilBits; } 60 // initializing fSampleCount and fStencilBits! 62 int fStencilBits;
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GLWindowContext.cpp | 69 fStencilBits,
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/external/skqp/tools/sk_app/ |
WindowContext.h | 27 , fStencilBits(0) {} 47 int stencilBits() const { return fStencilBits; } 60 // initializing fSampleCount and fStencilBits! 62 int fStencilBits;
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GLWindowContext.cpp | 69 fStencilBits,
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/external/skia/src/gpu/gl/ |
GrGLStencilAttachment.h | 21 GrGLuint fStencilBits; 36 : GrStencilAttachment(gpu, width, height, format.fStencilBits, sampleCnt)
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/external/skqp/src/gpu/gl/ |
GrGLStencilAttachment.h | 21 GrGLuint fStencilBits; 36 : GrStencilAttachment(gpu, width, height, format.fStencilBits, sampleCnt)
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/external/skia/src/gpu/mtl/ |
GrMtlStencilAttachment.h | 22 int fStencilBits;
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GrMtlStencilAttachment.mm | 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
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/external/skia/src/gpu/vk/ |
GrVkStencilAttachment.h | 22 int fStencilBits;
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GrVkStencilAttachment.cpp | 22 : GrStencilAttachment(gpu, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples)
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/external/skqp/src/gpu/mtl/ |
GrMtlStencilAttachment.h | 22 int fStencilBits;
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GrMtlStencilAttachment.mm | 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
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/external/skqp/src/gpu/vk/ |
GrVkStencilAttachment.h | 22 int fStencilBits;
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GrVkStencilAttachment.cpp | 22 : GrStencilAttachment(gpu, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples)
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/external/skia/tools/sk_app/ios/ |
GLWindowContext_ios.cpp | 63 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
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RasterWindowContext_ios.cpp | 77 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
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/external/skqp/tools/sk_app/ios/ |
GLWindowContext_ios.cpp | 63 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
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RasterWindowContext_ios.cpp | 77 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
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/external/skia/src/gpu/ |
GrBackendSurface.cpp | 459 , fStencilBits(0) // We always create stencil buffers internally for vulkan 474 , fStencilBits(0) 488 , fStencilBits(stencilBits) 504 , fStencilBits(stencilBits) 533 fStencilBits = that.fStencilBits; 624 r0.fStencilBits != r1.fStencilBits ||
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/external/skqp/src/gpu/ |
GrBackendSurface.cpp | 449 , fStencilBits(0) // We always create stencil buffers internally for vulkan 464 , fStencilBits(0) 478 , fStencilBits(stencilBits) 494 , fStencilBits(stencilBits) 523 fStencilBits = that.fStencilBits; 614 r0.fStencilBits != r1.fStencilBits ||
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/external/skia/src/compute/sk/ |
SkSurface_Compute.cpp | 159 desc.fStencilBits = 0; // attachmentInfo.fStencilBits;
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/external/skia/tools/sk_app/android/ |
GLWindowContext_android.cpp | 116 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
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/external/skia/tools/sk_app/win/ |
GLWindowContext_win.cpp | 100 fStencilBits = pfd.cStencilBits;
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/external/skqp/src/compute/sk/ |
SkSurface_Compute.cpp | 159 desc.fStencilBits = 0; // attachmentInfo.fStencilBits;
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/external/skqp/tools/sk_app/android/ |
GLWindowContext_android.cpp | 116 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
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