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  /external/skia/tools/sk_app/
WindowContext.h 27 , fStencilBits(0) {}
47 int stencilBits() const { return fStencilBits; }
60 // initializing fSampleCount and fStencilBits!
62 int fStencilBits;
GLWindowContext.cpp 69 fStencilBits,
  /external/skqp/tools/sk_app/
WindowContext.h 27 , fStencilBits(0) {}
47 int stencilBits() const { return fStencilBits; }
60 // initializing fSampleCount and fStencilBits!
62 int fStencilBits;
GLWindowContext.cpp 69 fStencilBits,
  /external/skia/src/gpu/gl/
GrGLStencilAttachment.h 21 GrGLuint fStencilBits;
36 : GrStencilAttachment(gpu, width, height, format.fStencilBits, sampleCnt)
  /external/skqp/src/gpu/gl/
GrGLStencilAttachment.h 21 GrGLuint fStencilBits;
36 : GrStencilAttachment(gpu, width, height, format.fStencilBits, sampleCnt)
  /external/skia/src/gpu/mtl/
GrMtlStencilAttachment.h 22 int fStencilBits;
GrMtlStencilAttachment.mm 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
  /external/skia/src/gpu/vk/
GrVkStencilAttachment.h 22 int fStencilBits;
GrVkStencilAttachment.cpp 22 : GrStencilAttachment(gpu, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples)
  /external/skqp/src/gpu/mtl/
GrMtlStencilAttachment.h 22 int fStencilBits;
GrMtlStencilAttachment.mm 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
  /external/skqp/src/gpu/vk/
GrVkStencilAttachment.h 22 int fStencilBits;
GrVkStencilAttachment.cpp 22 : GrStencilAttachment(gpu, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples)
  /external/skia/tools/sk_app/ios/
GLWindowContext_ios.cpp 63 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
RasterWindowContext_ios.cpp 77 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
  /external/skqp/tools/sk_app/ios/
GLWindowContext_ios.cpp 63 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
RasterWindowContext_ios.cpp 77 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
  /external/skia/src/gpu/
GrBackendSurface.cpp 459 , fStencilBits(0) // We always create stencil buffers internally for vulkan
474 , fStencilBits(0)
488 , fStencilBits(stencilBits)
504 , fStencilBits(stencilBits)
533 fStencilBits = that.fStencilBits;
624 r0.fStencilBits != r1.fStencilBits ||
  /external/skqp/src/gpu/
GrBackendSurface.cpp 449 , fStencilBits(0) // We always create stencil buffers internally for vulkan
464 , fStencilBits(0)
478 , fStencilBits(stencilBits)
494 , fStencilBits(stencilBits)
523 fStencilBits = that.fStencilBits;
614 r0.fStencilBits != r1.fStencilBits ||
  /external/skia/src/compute/sk/
SkSurface_Compute.cpp 159 desc.fStencilBits = 0; // attachmentInfo.fStencilBits;
  /external/skia/tools/sk_app/android/
GLWindowContext_android.cpp 116 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);
  /external/skia/tools/sk_app/win/
GLWindowContext_win.cpp 100 fStencilBits = pfd.cStencilBits;
  /external/skqp/src/compute/sk/
SkSurface_Compute.cpp 159 desc.fStencilBits = 0; // attachmentInfo.fStencilBits;
  /external/skqp/tools/sk_app/android/
GLWindowContext_android.cpp 116 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits);

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