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    Searched refs:fragShaderSource (Results 1 - 25 of 30) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFramebufferFetchTests.cpp 126 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
151 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
176 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
203 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
es31fShaderFramebufferFetchTests.cpp 374 std::ostringstream fragShaderSource;
376 fragShaderSource << "#version 310 es\n"
386 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str());
721 std::ostringstream fragShaderSource;
723 fragShaderSource << "#version 310 es\n"
739 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str());
794 std::ostringstream fragShaderSource;
804 fragShaderSource << "#version 100\n"
813 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str());
896 std::ostringstream fragShaderSource;
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es31fTextureMultisampleTests.cpp 429 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n"
440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource)));
774 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n"
802 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
823 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n"
832 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource)));
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es31fMultisampleTests.cpp 243 static const char* fragShaderSource =
272 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
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  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
64 m_fragShaderSource = fragShaderSource;
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
167 m_fragShaderSource = fragShaderSource;
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es2fShaderLoopTests.cpp 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
232 m_fragShaderSource = fragShaderSource;
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es2fShaderStructTests.cpp 67 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
85 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
92 m_fragShaderSource = fragShaderSource;
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  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 134 const char* fragShaderSource =
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderLoopTests.cpp 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
224 m_fragShaderSource = fragShaderSource;
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es3fInstancedRenderingTests.cpp 290 static const char* fragShaderSource =
303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
es3fPrimitiveRestartTests.cpp 228 static const char* fragShaderSource =
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fRasterizerDiscardTests.cpp 214 const char* fragShaderSource =
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderIndexingTests.cpp 139 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
152 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
157 m_fragShaderSource = fragShaderSource;
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es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
84 m_fragShaderSource = fragShaderSource;
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es3fOcclusionQueryTests.cpp 154 const char* fragShaderSource =
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 114 const char* fragShaderSource =
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3sSyncTests.cpp 122 const char* fragShaderSource =
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 406 string fragShaderSource;
602 string fragShaderSource;
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  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 406 string fragShaderSource;
602 string fragShaderSource;
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  /external/deqp/external/openglcts/modules/common/
glcShaderLoopTests.cpp 182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
199 m_fragShaderSource = fragShaderSource;
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glcShaderStructTests.cpp 56 const char* fragShaderSource);
76 const char* vertShaderSource, const char* fragShaderSource)
84 m_fragShaderSource = fragShaderSource;
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glcShaderIndexingTests.cpp 158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
173 const char* fragShaderSource)
179 m_fragShaderSource = fragShaderSource;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 223 const std::string& fragShaderSource,
239 const std::string& fragShaderSource,
245 m_fragShaderSource = fragShaderSource;
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vktShaderRenderStructTests.cpp 48 const std::string& fragShaderSource);
63 const std::string& fragShaderSource)
67 m_fragShaderSource = fragShaderSource;
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