/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFramebufferFetchTests.cpp | 126 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 151 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 176 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 203 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
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es31fShaderFramebufferFetchTests.cpp | 374 std::ostringstream fragShaderSource; 376 fragShaderSource << "#version 310 es\n" 386 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str()); 721 std::ostringstream fragShaderSource; 723 fragShaderSource << "#version 310 es\n" 739 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str()); 794 std::ostringstream fragShaderSource; 804 fragShaderSource << "#version 100\n" 813 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); 896 std::ostringstream fragShaderSource; [all...] |
es31fTextureMultisampleTests.cpp | 429 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" 440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); 774 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" 802 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 823 const char* const fragShaderSource = "${GLSL_VERSION_DECL}\n" 832 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); [all...] |
es31fMultisampleTests.cpp | 243 static const char* fragShaderSource = 272 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderAlgorithmTests.cpp | 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 64 m_fragShaderSource = fragShaderSource;
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es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) 167 m_fragShaderSource = fragShaderSource; [all...] |
es2fShaderLoopTests.cpp | 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) 232 m_fragShaderSource = fragShaderSource; [all...] |
es2fShaderStructTests.cpp | 67 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 85 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 92 m_fragShaderSource = fragShaderSource; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fSyncTests.cpp | 134 const char* fragShaderSource = 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fShaderLoopTests.cpp | 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 224 m_fragShaderSource = fragShaderSource; [all...] |
es3fInstancedRenderingTests.cpp | 290 static const char* fragShaderSource = 303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
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es3fPrimitiveRestartTests.cpp | 228 static const char* fragShaderSource = 238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fRasterizerDiscardTests.cpp | 214 const char* fragShaderSource = 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3fShaderIndexingTests.cpp | 139 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 152 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 157 m_fragShaderSource = fragShaderSource; [all...] |
es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) 84 m_fragShaderSource = fragShaderSource; [all...] |
es3fOcclusionQueryTests.cpp | 154 const char* fragShaderSource = 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 114 const char* fragShaderSource = 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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es3sSyncTests.cpp | 122 const char* fragShaderSource = 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 406 string fragShaderSource; 602 string fragShaderSource; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 406 string fragShaderSource; 602 string fragShaderSource; [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderLoopTests.cpp | 182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 199 m_fragShaderSource = fragShaderSource; [all...] |
glcShaderStructTests.cpp | 56 const char* fragShaderSource); 76 const char* vertShaderSource, const char* fragShaderSource) 84 m_fragShaderSource = fragShaderSource; [all...] |
glcShaderIndexingTests.cpp | 158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 173 const char* fragShaderSource) 179 m_fragShaderSource = fragShaderSource; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderIndexingTests.cpp | 223 const std::string& fragShaderSource, 239 const std::string& fragShaderSource, 245 m_fragShaderSource = fragShaderSource; [all...] |
vktShaderRenderStructTests.cpp | 48 const std::string& fragShaderSource); 63 const std::string& fragShaderSource) 67 m_fragShaderSource = fragShaderSource; [all...] |