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Searched
refs:framebuffer_status
(Results
1 - 6
of
6
) sorted by null
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayStencilAttachments.hpp
146
void checkFramebufferStatus(glw::GLenum
framebuffer_status
);
esextcTextureCubeMapArrayStencilAttachments.cpp
401
* @param
framebuffer_status
FBO status, as returned by glCheckFramebufferStatus(), to check.
404
void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum
framebuffer_status
)
406
if (GL_FRAMEBUFFER_COMPLETE !=
framebuffer_status
)
408
switch (
framebuffer_status
)
434
}; /* switch (
framebuffer_status
) */
435
} /* if (GL_FRAMEBUFFER_COMPLETE !=
framebuffer_status
) */
esextcTextureCubeMapArrayColorDepthAttachments.cpp
404
const glw::GLenum
framebuffer_status
= gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
local
406
if (GL_FRAMEBUFFER_COMPLETE ==
framebuffer_status
)
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all
...]
esextcTextureCubeMapArrayImageTextureSize.cpp
1241
glw::GLenum
framebuffer_status
= gl.checkFramebufferStatus(framebuffer);
local
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...]
esextcTextureCubeMapArraySampling.cpp
1892
const glw::GLenum
framebuffer_status
= gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
local
[
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...]
/external/deqp/external/openglcts/modules/glesext/
esextcTestCaseBase.cpp
984
glw::GLenum
framebuffer_status
= gl.checkFramebufferStatus(framebuffer);
local
[
all
...]
Completed in 361 milliseconds