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    Searched refs:framebuffer_status (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayStencilAttachments.hpp 146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
esextcTextureCubeMapArrayStencilAttachments.cpp 401 * @param framebuffer_status FBO status, as returned by glCheckFramebufferStatus(), to check.
404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status)
406 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status)
408 switch (framebuffer_status)
434 }; /* switch (framebuffer_status) */
435 } /* if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) */
esextcTextureCubeMapArrayColorDepthAttachments.cpp 404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); local
406 if (GL_FRAMEBUFFER_COMPLETE == framebuffer_status)
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esextcTextureCubeMapArrayImageTextureSize.cpp 1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); local
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esextcTextureCubeMapArraySampling.cpp 1892 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); local
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  /external/deqp/external/openglcts/modules/glesext/
esextcTestCaseBase.cpp 984 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); local
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