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Searched
refs:fs_depth_preview_id
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleFunctionalTests.hpp
75
glw::GLuint
fs_depth_preview_id
;
member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
es31cTextureStorageMultisampleFunctionalTests.cpp
266
,
fs_depth_preview_id
(0)
326
if (
fs_depth_preview_id
!= 0)
328
gl.deleteShader(
fs_depth_preview_id
);
330
fs_depth_preview_id
= 0;
374
fs_depth_preview_id
= gl.createShader(GL_FRAGMENT_SHADER);
442
/* Configure body of
fs_depth_preview_id
fragment shader */
457
gl.shaderSource(
fs_depth_preview_id
, 1 /* count */, &fs_depth_preview_body, NULL);
458
GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for fragment shader of
fs_depth_preview_id
id");
461
const glw::GLuint shader_ids[] = { fs_id,
fs_depth_preview_id
, vs_id };
484
gl.attachShader(po_depth_preview_id,
fs_depth_preview_id
);
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