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    Searched refs:fs_depth_preview_id (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleFunctionalTests.hpp 75 glw::GLuint fs_depth_preview_id; member in class:glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
es31cTextureStorageMultisampleFunctionalTests.cpp 266 , fs_depth_preview_id(0)
326 if (fs_depth_preview_id != 0)
328 gl.deleteShader(fs_depth_preview_id);
330 fs_depth_preview_id = 0;
374 fs_depth_preview_id = gl.createShader(GL_FRAGMENT_SHADER);
442 /* Configure body of fs_depth_preview_id fragment shader */
457 gl.shaderSource(fs_depth_preview_id, 1 /* count */, &fs_depth_preview_body, NULL);
458 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() failed for fragment shader of fs_depth_preview_id id");
461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id };
484 gl.attachShader(po_depth_preview_id, fs_depth_preview_id);
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