/external/swiftshader/src/OpenGL/libGLES_CM/ |
Framebuffer.h | 52 Renderbuffer *getColorbuffer();
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Framebuffer.cpp | 166 Renderbuffer *Framebuffer::getColorbuffer() 243 Renderbuffer *colorbuffer = getColorbuffer();
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Texture.cpp | 521 sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight()); 550 sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
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libGLES_CM.cpp | 850 es1::Renderbuffer *source = framebuffer->getColorbuffer(); 979 es1::Renderbuffer *source = framebuffer->getColorbuffer(); [all...] |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Framebuffer.h | 59 Renderbuffer *getColorbuffer(GLuint index) const;
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Framebuffer.cpp | 227 Renderbuffer *Framebuffer::getColorbuffer(GLuint index) const 234 return getColorbuffer(getReadBufferIndex()); 336 Renderbuffer *colorbuffer = getColorbuffer(i);
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Context.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 361 deUint32 getColorbuffer (void) const { return m_colorbuffer; } 609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 811 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 910 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); 912 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); 987 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); [all...] |
es2fDepthTests.cpp | 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fStencilTests.cpp | 343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fClippingTests.cpp | 518 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 655 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fTextureUnitTests.cpp | 805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fTextureSpecificationTests.cpp | 436 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fFboTestCase.cpp | 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fStencilTests.cpp | 346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fClippingTests.cpp | 521 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 658 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es3fTextureUnitTests.cpp | [all...] |
es3fFboRenderTest.cpp | 145 deUint32 getColorBuffer (void) const { return m_colorBuffer; } 473 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); 657 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuffer(), 0); 661 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getColorBuffer()); 727 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); 956 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); 958 context.bindTexture(GL_TEXTURE_2D, fboB.getColorBuffer()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es31fTextureSpecificationTests.cpp | 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 432 , context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer())
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glsVertexArrayTests.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 593 rr::MultisamplePixelBufferAccess getColorbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess()); } [all...] |