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    Searched refs:getColorbuffer (Results 1 - 25 of 29) sorted by null

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  /external/swiftshader/src/OpenGL/libGLES_CM/
Framebuffer.h 52 Renderbuffer *getColorbuffer();
Framebuffer.cpp 166 Renderbuffer *Framebuffer::getColorbuffer()
243 Renderbuffer *colorbuffer = getColorbuffer();
Texture.cpp 521 sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
550 sourceRect.clip(0, 0, source->getColorbuffer()->getWidth(), source->getColorbuffer()->getHeight());
libGLES_CM.cpp 850 es1::Renderbuffer *source = framebuffer->getColorbuffer();
979 es1::Renderbuffer *source = framebuffer->getColorbuffer();
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Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Framebuffer.h 59 Renderbuffer *getColorbuffer(GLuint index) const;
Framebuffer.cpp 227 Renderbuffer *Framebuffer::getColorbuffer(GLuint index) const
234 return getColorbuffer(getReadBufferIndex());
336 Renderbuffer *colorbuffer = getColorbuffer(i);
Context.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 361 deUint32 getColorbuffer (void) const { return m_colorbuffer; }
609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
811 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
910 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer());
912 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer());
987 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
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es2fDepthTests.cpp 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es2fStencilTests.cpp 343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es2fClippingTests.cpp 518 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
655 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fTextureUnitTests.cpp 805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fTextureSpecificationTests.cpp 436 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
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  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fFboTestCase.cpp 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fStencilTests.cpp 346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es3fClippingTests.cpp 521 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
658 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fTextureUnitTests.cpp     [all...]
es3fFboRenderTest.cpp 145 deUint32 getColorBuffer (void) const { return m_colorBuffer; }
473 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer());
657 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuffer(), 0);
661 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getColorBuffer());
727 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer());
956 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer());
958 context.bindTexture(GL_TEXTURE_2D, fboB.getColorBuffer());
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  /external/deqp/modules/gles31/functional/
es31fFboTestCase.cpp 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
es31fTextureSpecificationTests.cpp 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer());
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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 432 , context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer())
glsVertexArrayTests.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 593 rr::MultisamplePixelBufferAccess getColorbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess()); }
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