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Searched
refs:getFloatAccess
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/glshared/
glsStateQueryUtil.cpp
176
glw::GLfloat& QueriedState::
getFloatAccess
(void)
1023
if (state.
getFloatAccess
() != reference)
1026
buf << "Expected " << reference << ", got " << state.
getFloatAccess
();
1085
if (state.
getFloatAccess
() < refValueMin ||
1086
state.
getFloatAccess
() > refValueMax ||
1087
deIsNaN(state.
getFloatAccess
()))
1092
buf << "Expected " << refValueMin << ", got " << state.
getFloatAccess
();
1094
buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.
getFloatAccess
();
1159
if (state.
getFloatAccess
() < deInt32ToFloatRoundToNegInf(minValue) || deIsNaN(state.
getFloatAccess
()))
[
all
...]
glsStateQueryUtil.hpp
354
glw::GLfloat&
getFloatAccess
(void);
/external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp
258
if (state.
getFloatAccess
() == (float)refValues[ndx])
261
gl.getLog() << tcu::TestLog::Message << "Error: got " << state.
getFloatAccess
() << ", (" << glu::getTextureFormatStr((int)state.
getFloatAccess
()) << ")" << tcu::TestLog::EndMessage;
[
all
...]
Completed in 123 milliseconds