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    Searched refs:getFloatAccess (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsStateQueryUtil.cpp 176 glw::GLfloat& QueriedState::getFloatAccess (void)
1023 if (state.getFloatAccess() != reference)
1026 buf << "Expected " << reference << ", got " << state.getFloatAccess();
1085 if (state.getFloatAccess() < refValueMin ||
1086 state.getFloatAccess() > refValueMax ||
1087 deIsNaN(state.getFloatAccess()))
1092 buf << "Expected " << refValueMin << ", got " << state.getFloatAccess();
1094 buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getFloatAccess();
1159 if (state.getFloatAccess() < deInt32ToFloatRoundToNegInf(minValue) || deIsNaN(state.getFloatAccess()))
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glsStateQueryUtil.hpp 354 glw::GLfloat& getFloatAccess (void);
  /external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp 258 if (state.getFloatAccess() == (float)refValues[ndx])
261 gl.getLog() << tcu::TestLog::Message << "Error: got " << state.getFloatAccess() << ", (" << glu::getTextureFormatStr((int)state.getFloatAccess()) << ")" << tcu::TestLog::EndMessage;
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