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    Searched refs:getWindowHeight (Results 1 - 15 of 15) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cDrawIndirectTests.cpp 229 int getWindowHeight()
237 height = std::min(getWindowHeight(), 4 * 16384 / width); // Height is 4 if width is capped
600 float rasterSizeY = 2.0f / static_cast<float>(getWindowHeight());
624 float rasterSize = 2.0f / static_cast<float>(getWindowHeight());
635 float rasterSize = 2.0f / static_cast<float>(getWindowHeight());
648 float rasterSize = 2.0f / static_cast<float>(getWindowHeight());
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es31cShaderImageLoadStoreTests.cpp 158 int getWindowHeight()
245 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
247 int fb_h = getWindowHeight();
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es31cComputeShaderTests.cpp 354 int getWindowHeight()
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es31cShaderAtomicCountersTests.cpp 91 int getWindowHeight()
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es31cShaderStorageBufferObjectTests.cpp 124 int getWindowHeight()
271 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
273 int fb_h = getWindowHeight();
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es31cExplicitUniformLocationTest.cpp 1234 int getWindowHeight()
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es31cVertexAttribBindingTests.cpp 97 int getWindowHeight()
214 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
216 int fb_h = getWindowHeight();
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  /external/deqp/external/openglcts/modules/gl/
gl4cVertexAttribBindingTests.cpp 81 int getWindowHeight()
351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight());
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
353 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)))
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
360 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)))
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gl4cShaderImageLoadStoreTests.cpp 185 int getWindowHeight()
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gl4cES31CompatibilityShaderImageLoadStoreTests.cpp 164 int getWindowHeight()
250 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
252 int fb_h = getWindowHeight();
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gl4cShaderAtomicCountersTests.cpp 80 int getWindowHeight()
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gl4cShaderImageSizeTests.cpp 169 int getWindowHeight()
964 std::vector<vec3> fb(getWindowWidth() * getWindowHeight());
965 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1)))
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gl4cShaderStorageBufferObjectTests.cpp 171 int getWindowHeight()
639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0));
1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0));
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gl4cComputeShaderTests.cpp 352 int getWindowHeight()
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gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 127 int getWindowHeight()
275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
277 int fb_h = getWindowHeight();
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