/external/deqp/external/openglcts/modules/gles31/ |
es31cDrawIndirectTests.cpp | 224 int getWindowWidth() 236 width = std::min(getWindowWidth(), 16384); // Cap width to 16384 599 float rasterSizeX = 2.0f / static_cast<float>(getWindowWidth()); [all...] |
es31cShaderImageLoadStoreTests.cpp | 152 int getWindowWidth() 245 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 246 int fb_w = getWindowWidth(); [all...] |
es31cComputeShaderTests.cpp | 349 int getWindowWidth() [all...] |
es31cShaderAtomicCountersTests.cpp | 85 int getWindowWidth() [all...] |
es31cShaderStorageBufferObjectTests.cpp | 118 int getWindowWidth() 271 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 272 int fb_w = getWindowWidth(); [all...] |
es31cExplicitUniformLocationTest.cpp | 1229 int getWindowWidth() [all...] |
es31cVertexAttribBindingTests.cpp | 91 int getWindowWidth() 214 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 215 int fb_w = getWindowWidth(); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cVertexAttribBindingTests.cpp | 75 int getWindowWidth() 351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 353 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0))) 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 360 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0))) [all...] |
gl4cShaderImageLoadStoreTests.cpp | 179 int getWindowWidth() [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 158 int getWindowWidth() 250 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 251 int fb_w = getWindowWidth(); [all...] |
gl4cShaderAtomicCountersTests.cpp | 74 int getWindowWidth() [all...] |
gl4cShaderImageSizeTests.cpp | 163 int getWindowWidth() 964 std::vector<vec3> fb(getWindowWidth() * getWindowHeight()); 965 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) [all...] |
gl4cComputeShaderTests.cpp | 347 int getWindowWidth() [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 165 int getWindowWidth() 639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); 1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); [all...] |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 121 int getWindowWidth() 275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 276 int fb_w = getWindowWidth(); [all...] |