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    Searched refs:getWindowWidth (Results 1 - 15 of 15) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cDrawIndirectTests.cpp 224 int getWindowWidth()
236 width = std::min(getWindowWidth(), 16384); // Cap width to 16384
599 float rasterSizeX = 2.0f / static_cast<float>(getWindowWidth());
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es31cShaderImageLoadStoreTests.cpp 152 int getWindowWidth()
245 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
246 int fb_w = getWindowWidth();
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es31cComputeShaderTests.cpp 349 int getWindowWidth()
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es31cShaderAtomicCountersTests.cpp 85 int getWindowWidth()
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es31cShaderStorageBufferObjectTests.cpp 118 int getWindowWidth()
271 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
272 int fb_w = getWindowWidth();
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es31cExplicitUniformLocationTest.cpp 1229 int getWindowWidth()
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es31cVertexAttribBindingTests.cpp 91 int getWindowWidth()
214 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
215 int fb_w = getWindowWidth();
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  /external/deqp/external/openglcts/modules/gl/
gl4cVertexAttribBindingTests.cpp 75 int getWindowWidth()
351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight());
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
353 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)))
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
360 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)))
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gl4cShaderImageLoadStoreTests.cpp 179 int getWindowWidth()
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gl4cES31CompatibilityShaderImageLoadStoreTests.cpp 158 int getWindowWidth()
250 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
251 int fb_w = getWindowWidth();
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gl4cShaderAtomicCountersTests.cpp 74 int getWindowWidth()
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gl4cShaderImageSizeTests.cpp 163 int getWindowWidth()
964 std::vector<vec3> fb(getWindowWidth() * getWindowHeight());
965 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1)))
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gl4cComputeShaderTests.cpp 347 int getWindowWidth()
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gl4cShaderStorageBufferObjectTests.cpp 165 int getWindowWidth()
639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0));
1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0));
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gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 121 int getWindowWidth()
275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4);
276 int fb_w = getWindowWidth();
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