HomeSort by relevance Sort by last modified time
    Searched refs:glFrustumf (Results 1 - 25 of 43) sorted by null

1 2

  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 87 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 100 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 78 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
TouchRotateActivity.java 183 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
FrameBufferObjectActivity.java 103 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
141 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
StaticTriangleRenderer.java 179 glFrustumf(-ratio, ratio, -1, 1, 3, 7);
TriangleRenderer.java 166 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
CubeMapActivity.java 113 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 88 gl.glFrustumf(-ratio, ratio, -1, 1, 2, 12);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java 82 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 15);
GLArrowSensorTestRenderer.java 110 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 42 public void glFrustumf(float left, float right, float bottom, float top,
49 glFrustumf(fixedToFloat(left),fixedToFloat(right),
SpriteTextRenderer.java 255 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
MatrixTrackingGL.java 260 public void glFrustumf(float left, float right, float bottom, float top,
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
  /external/mesa3d/src/mapi/es1api/
ABI-check 79 glFrustumf
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 146 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_ftable.h 19 {"glFrustumf", (void*)glFrustumf},
gl_client_context.h 21 glFrustumf_client_proc_t glFrustumf;
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles_ftable.h 28 {"glFrustumf", (void *)glFrustumf},
  /device/google/cuttlefish_common/guest/libs/eglwrapper/
gles1.lds 122 glFrustumf;
gles1_wrapper_context.h 21 glFrustumf_wrapper_proc_t glFrustumf;
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 141 gl.glFrustumf(-2 * ratio, 2 * ratio, -2, 2, 3, 7);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 138 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /external/mesa3d/src/mapi/glapi/
glapi_dispatch.c 102 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 289 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);

Completed in 212 milliseconds

1 2