/external/deqp/framework/opengl/wrapper/ |
glwWrapper.hpp | 28 namespace glw namespace 34 void setCurrentThreadFunctions (const glw::Functions* gl);
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glwFunctions.cpp | 27 namespace glw namespace 35 } // glw
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glwFunctions.hpp | 28 namespace glw namespace 47 } // glw
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/external/deqp/external/openglcts/modules/common/ |
glcExtTokens.hpp | 36 glw::GLenum GEOMETRY_SHADER; 37 glw::GLenum GEOMETRY_SHADER_BIT; 38 glw::GLenum GEOMETRY_LINKED_VERTICES_OUT; 39 glw::GLenum GEOMETRY_LINKED_INPUT_TYPE; 40 glw::GLenum GEOMETRY_LINKED_OUTPUT_TYPE; 41 glw::GLenum GEOMETRY_SHADER_INVOCATIONS; 42 glw::GLenum MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; 43 glw::GLenum MAX_GEOMETRY_IMAGE_UNIFORMS; 44 glw::GLenum MAX_GEOMETRY_SHADER_STORAGE_BLOCKS; 45 glw::GLenum MAX_GEOMETRY_ATOMIC_COUNTERS [all...] |
glcRobustBufferAccessBehaviorTests.hpp | 39 void replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* text, std::string& string); 49 Buffer(const glw::Functions& gl); 53 void InitData(glw::GLenum target, glw::GLenum usage, glw::GLsizeiptr size, const glw::GLvoid* data); 58 void BindBase(glw::GLuint index) const; 62 static void Bind(const glw::Functions& gl, glw::GLuint id, glw::GLenum target) [all...] |
glcMisc.hpp | 31 glw::GLhalf floatToHalfFloat(float f); 32 glw::GLuint floatToUnisgnedF11(float f); 33 glw::GLuint floatToUnisgnedF10(float f); 35 float halfFloatToFloat(glw::GLhalf hf); 36 float unsignedF11ToFloat(glw::GLuint value); 37 float unsignedF10ToFloat(glw::GLuint value);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferParameters.hpp | 134 glw::GLboolean queryTextureBindingBuffer(glw::GLint expected); 135 glw::GLboolean queryTextureBufferBinding(glw::GLint expected); 136 glw::GLboolean queryTextureBufferDataStoreBinding(glw::GLint expected); 137 glw::GLboolean queryTextureBufferOffset(glw::GLint expected); 138 glw::GLboolean queryTextureBufferSize(glw::GLint expected) [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLimits.hpp | 61 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names, 62 glw::GLuint& out_n_captured_varyings) = 0; 64 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts, 65 glw::GLuint& out_n_fragment_shader_parts, 66 const glw::GLchar* const*& out_geometry_shader_parts, 67 glw::GLuint& out_n_geometry_shader_parts, 68 const glw::GLchar* const*& out_vertex_shader_parts, 69 glw::GLuint& out_n_vertex_shader_parts) = 0; 71 virtual void getTransformFeedbackBufferSize(glw::GLuint& out_buffer_size) = 0; 77 glw::GLuint m_fragment_shader_id [all...] |
esextcGeometryShaderInput.hpp | 87 glw::GLuint m_fragment_shader_id; 88 glw::GLuint m_geometry_shader_sized_arrays_id; 89 glw::GLuint m_geometry_shader_unsized_arrays_id; 90 glw::GLuint m_program_object_sized_arrays_id; 91 glw::GLuint m_program_object_unsized_arrays_id; 92 glw::GLuint m_vertex_shader_id; 95 static const glw::GLchar* const m_fragment_shader_code; 96 static const glw::GLchar* const m_geometry_shader_code; 97 static const glw::GLchar* const m_geometry_shader_preamble_code; 98 static const glw::GLchar* const m_vertex_shader_code [all...] |
esextcGeometryShaderLayeredRenderingFBONoAttachment.hpp | 126 static const glw::GLint m_height; 127 static const glw::GLint m_width; 129 static const glw::GLint m_n_texture_components; 131 glw::GLuint m_fbo_id; 132 glw::GLuint m_fs_id; 133 glw::GLuint m_gs_id; 134 glw::GLuint m_po_id; 135 glw::GLuint m_to_id; 136 glw::GLuint m_vao_id; 137 glw::GLuint m_vs_id [all...] |
esextcGeometryShaderLayeredFramebuffer.hpp | 88 glw::GLuint m_fbo_id; 89 glw::GLuint m_fs_id; 90 glw::GLuint m_gs_id; 91 glw::GLuint m_po_id; 92 glw::GLuint m_read_fbo_id; 93 glw::GLuint m_to_id; 94 glw::GLuint m_vao_id; 95 glw::GLuint m_vs_id; 152 glw::GLuint m_fbo_char_id; 153 glw::GLuint m_fbo_int_id [all...] |
/external/deqp/framework/opengl/ |
gluCallLogWrapperApi.inl | 6 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program); 7 void glActiveTexture (glw::GLenum texture); 8 void glAttachShader (glw::GLuint program, glw::GLuint shader); 9 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode); 10 void glBeginQuery (glw::GLenum target, glw::GLuint id); 11 void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id) [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayGetterCalls.hpp | 78 void verifyGetTexParameter(glw::GLenum pname, glw::GLint expected_value); 81 static const char* getStringForGetTexParameterPname(glw::GLenum pname); 82 static const char* getStringForGetTexLevelParameterPname(glw::GLenum pname); 85 glw::GLuint m_to_id; 86 glw::GLboolean m_test_passed; 88 static const glw::GLuint m_depth; 89 static const glw::GLsizei m_height; 90 static const glw::GLsizei m_width; 91 static const glw::GLuint m_n_components [all...] |
esextcTextureCubeMapArrayColorDepthAttachments.hpp | 68 _texture_size(glw::GLuint size, glw::GLuint m_n_cubemaps); 71 glw::GLuint m_size; 74 glw::GLuint m_n_cubemaps; 82 void generateAndConfigureTextureObjects(glw::GLuint texture_size, glw::GLuint n_cubemaps, 85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, 87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps [all...] |
esextcTextureCubeMapArraySubImage3D.hpp | 86 void init(const glw::GLuint xoffset, const glw::GLuint yoffset, const glw::GLuint zoffset, const glw::GLuint width, 87 const glw::GLuint height, const glw::GLuint depth) 97 glw::GLuint m_xoffset; 98 glw::GLuint m_yoffset; 99 glw::GLuint m_zoffset; 100 glw::GLuint m_width [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cCopyImageTests.hpp | 107 glw::GLenum m_target; 108 glw::GLuint m_width; 109 glw::GLuint m_height; 110 glw::GLuint m_level; 111 glw::GLenum m_internal_format; 112 glw::GLenum m_format; 113 glw::GLenum m_type; 119 glw::GLuint m_dst_x; 120 glw::GLuint m_dst_y; 122 glw::GLuint m_src_x [all...] |
gl4cStencilTexturingTests.hpp | 62 void dispatch(glw::GLuint program_id, bool is_stencil, glw::GLuint dst_texture_id, glw::GLuint src_texture_id); 64 void draw(glw::GLuint program_id, glw::GLuint dst_texture_id, glw::GLuint src_texture_id); 66 glw::GLuint prepareDestinationTexture(bool is_stencil); 68 glw::GLuint prepareProgram(bool is_draw, bool is_stencil); 70 glw::GLuint prepareSourceTexture(glw::GLenum internal_format, bool is_stencil [all...] |
gl4cGetTextureSubImageTests.hpp | 115 glw::GLuint m_texture_1D; 116 glw::GLuint m_texture_1D_array; 117 glw::GLuint m_texture_2D; 118 glw::GLuint m_texture_rectangle; 119 glw::GLuint m_texture_2D_compressed; 120 glw::GLuint m_texture_2D_multisampled; 121 glw::GLubyte* m_destination_buffer; 124 typedef void(GLW_APIENTRY* PFNGLGETTEXTURESUBIMAGEPROC)(glw::GLuint texture, glw::GLint level, glw::GLint xoffset [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
esextcTextureBorderClampParameterBorderColorError.hpp | 70 void VerifyGLTexParameterf(glw::GLenum target, glw::GLenum pname, glw::GLfloat param, glw::GLenum expected_error); 72 void VerifyGLTexParameteri(glw::GLenum target, glw::GLenum pname, glw::GLint param, glw::GLenum expected_error); 74 void VerifyGLSamplerParameterf(glw::GLenum pname, glw::GLfloat param, glw::GLenum expected_error) [all...] |
esextcTextureBorderClampSamplerParameterIWithWrongPname.hpp | 77 void VerifyGLGetSamplerParameterIiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error); 79 void VerifyGLGetSamplerParameterIuiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error); 81 void VerifyGLSamplerParameterIiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error); 83 void VerifyGLSamplerParameterIuiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error) [all...] |
esextcTextureBorderClampParameterTextureBorderColor.hpp | 90 bool verifyGLGetSamplerParameterfvResult(glw::GLuint sampler_id, glw::GLenum target, 91 const glw::GLfloat* expected_data); 93 bool verifyGLGetSamplerParameterivResult(glw::GLuint sampler_id, glw::GLenum target, 94 const glw::GLint* expected_data); 96 bool verifyGLGetSamplerParameterIivResult(glw::GLuint sampler_id, glw::GLenum target, 97 const glw::GLint* expected_data); 99 bool verifyGLGetSamplerParameterIuivResult(glw::GLuint sampler_id, glw::GLenum target [all...] |
esextcTextureBorderClampGetTexParameterIErrors.hpp | 69 void CheckAllNames(glw::GLenum target, glw::GLenum expected_error); 70 void VerifyGLGetTexParameterIiv(glw::GLenum target, glw::GLenum pname, glw::GLenum expected_error); 71 void VerifyGLGetTexParameterIuiv(glw::GLenum target, glw::GLenum pname, glw::GLenum expected_error); 74 glw::GLboolean m_test_passed; 77 static const glw::GLuint m_buffer_size [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleFunctionalTests.hpp | 51 glw::GLuint dst_fbo_id; 52 glw::GLuint dst_to_color_id; 53 glw::GLuint dst_to_depth_stencil_id; 54 glw::GLuint src_fbo_id; 55 glw::GLuint src_to_color_id; 56 glw::GLuint src_to_depth_stencil_id; 73 glw::GLuint fbo_dst_id; 74 glw::GLuint fbo_src_id; 75 glw::GLuint fs_depth_preview_id; 76 glw::GLuint fs_id [all...] |
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderPrimitiveCoverage.hpp | 70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices, 71 const glw::GLfloat inner_levels[], const glw::GLfloat outer_levels[]); 76 glw::GLuint m_vao_id; /* name of vertex array object */ 77 glw::GLuint m_quad_tessellation_po_id; /* name of program object that performs quad tessellation */ 78 glw::GLuint m_stencil_verification_po_id; /* name of program object for stencil setup */ 79 glw::GLuint m_triangles_tessellation_po_id; /* name of program object that performs triangle tessellation */ 81 glw::GLuint m_bo_id; /* name of a buffer object used to hold input vertex data * [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5UniformBlocksArrayIndexing.hpp | 115 static const glw::GLuint m_n_array_size; 116 static const glw::GLuint m_n_position_components; 117 static const glw::GLfloat m_position_data[]; 120 glw::GLuint m_fragment_shader_id; 121 glw::GLuint m_program_id; 122 glw::GLuint m_tf_buffer_id; 123 glw::GLuint* m_uniform_buffer_ids; 124 glw::GLuint m_vertex_shader_id; 125 glw::GLuint m_vao_id; 128 bool drawAndCheckResult(glw::GLuint index_location, glw::GLuint index_value) [all...] |