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  /external/deqp/framework/opengl/wrapper/
glwWrapper.hpp 28 namespace glw namespace
34 void setCurrentThreadFunctions (const glw::Functions* gl);
glwFunctions.cpp 27 namespace glw namespace
35 } // glw
glwFunctions.hpp 28 namespace glw namespace
47 } // glw
  /external/deqp/external/openglcts/modules/common/
glcExtTokens.hpp 36 glw::GLenum GEOMETRY_SHADER;
37 glw::GLenum GEOMETRY_SHADER_BIT;
38 glw::GLenum GEOMETRY_LINKED_VERTICES_OUT;
39 glw::GLenum GEOMETRY_LINKED_INPUT_TYPE;
40 glw::GLenum GEOMETRY_LINKED_OUTPUT_TYPE;
41 glw::GLenum GEOMETRY_SHADER_INVOCATIONS;
42 glw::GLenum MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
43 glw::GLenum MAX_GEOMETRY_IMAGE_UNIFORMS;
44 glw::GLenum MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
45 glw::GLenum MAX_GEOMETRY_ATOMIC_COUNTERS
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glcRobustBufferAccessBehaviorTests.hpp 39 void replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* text, std::string& string);
49 Buffer(const glw::Functions& gl);
53 void InitData(glw::GLenum target, glw::GLenum usage, glw::GLsizeiptr size, const glw::GLvoid* data);
58 void BindBase(glw::GLuint index) const;
62 static void Bind(const glw::Functions& gl, glw::GLuint id, glw::GLenum target)
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glcMisc.hpp 31 glw::GLhalf floatToHalfFloat(float f);
32 glw::GLuint floatToUnisgnedF11(float f);
33 glw::GLuint floatToUnisgnedF10(float f);
35 float halfFloatToFloat(glw::GLhalf hf);
36 float unsignedF11ToFloat(glw::GLuint value);
37 float unsignedF10ToFloat(glw::GLuint value);
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferParameters.hpp 134 glw::GLboolean queryTextureBindingBuffer(glw::GLint expected);
135 glw::GLboolean queryTextureBufferBinding(glw::GLint expected);
136 glw::GLboolean queryTextureBufferDataStoreBinding(glw::GLint expected);
137 glw::GLboolean queryTextureBufferOffset(glw::GLint expected);
138 glw::GLboolean queryTextureBufferSize(glw::GLint expected)
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLimits.hpp 61 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names,
62 glw::GLuint& out_n_captured_varyings) = 0;
64 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
65 glw::GLuint& out_n_fragment_shader_parts,
66 const glw::GLchar* const*& out_geometry_shader_parts,
67 glw::GLuint& out_n_geometry_shader_parts,
68 const glw::GLchar* const*& out_vertex_shader_parts,
69 glw::GLuint& out_n_vertex_shader_parts) = 0;
71 virtual void getTransformFeedbackBufferSize(glw::GLuint& out_buffer_size) = 0;
77 glw::GLuint m_fragment_shader_id
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esextcGeometryShaderInput.hpp 87 glw::GLuint m_fragment_shader_id;
88 glw::GLuint m_geometry_shader_sized_arrays_id;
89 glw::GLuint m_geometry_shader_unsized_arrays_id;
90 glw::GLuint m_program_object_sized_arrays_id;
91 glw::GLuint m_program_object_unsized_arrays_id;
92 glw::GLuint m_vertex_shader_id;
95 static const glw::GLchar* const m_fragment_shader_code;
96 static const glw::GLchar* const m_geometry_shader_code;
97 static const glw::GLchar* const m_geometry_shader_preamble_code;
98 static const glw::GLchar* const m_vertex_shader_code
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esextcGeometryShaderLayeredRenderingFBONoAttachment.hpp 126 static const glw::GLint m_height;
127 static const glw::GLint m_width;
129 static const glw::GLint m_n_texture_components;
131 glw::GLuint m_fbo_id;
132 glw::GLuint m_fs_id;
133 glw::GLuint m_gs_id;
134 glw::GLuint m_po_id;
135 glw::GLuint m_to_id;
136 glw::GLuint m_vao_id;
137 glw::GLuint m_vs_id
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esextcGeometryShaderLayeredFramebuffer.hpp 88 glw::GLuint m_fbo_id;
89 glw::GLuint m_fs_id;
90 glw::GLuint m_gs_id;
91 glw::GLuint m_po_id;
92 glw::GLuint m_read_fbo_id;
93 glw::GLuint m_to_id;
94 glw::GLuint m_vao_id;
95 glw::GLuint m_vs_id;
152 glw::GLuint m_fbo_char_id;
153 glw::GLuint m_fbo_int_id
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  /external/deqp/framework/opengl/
gluCallLogWrapperApi.inl 6 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
7 void glActiveTexture (glw::GLenum texture);
8 void glAttachShader (glw::GLuint program, glw::GLuint shader);
9 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
10 void glBeginQuery (glw::GLenum target, glw::GLuint id);
11 void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id)
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayGetterCalls.hpp 78 void verifyGetTexParameter(glw::GLenum pname, glw::GLint expected_value);
81 static const char* getStringForGetTexParameterPname(glw::GLenum pname);
82 static const char* getStringForGetTexLevelParameterPname(glw::GLenum pname);
85 glw::GLuint m_to_id;
86 glw::GLboolean m_test_passed;
88 static const glw::GLuint m_depth;
89 static const glw::GLsizei m_height;
90 static const glw::GLsizei m_width;
91 static const glw::GLuint m_n_components
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esextcTextureCubeMapArrayColorDepthAttachments.hpp 68 _texture_size(glw::GLuint size, glw::GLuint m_n_cubemaps);
71 glw::GLuint m_size;
74 glw::GLuint m_n_cubemaps;
82 void generateAndConfigureTextureObjects(glw::GLuint texture_size, glw::GLuint n_cubemaps,
85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps
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esextcTextureCubeMapArraySubImage3D.hpp 86 void init(const glw::GLuint xoffset, const glw::GLuint yoffset, const glw::GLuint zoffset, const glw::GLuint width,
87 const glw::GLuint height, const glw::GLuint depth)
97 glw::GLuint m_xoffset;
98 glw::GLuint m_yoffset;
99 glw::GLuint m_zoffset;
100 glw::GLuint m_width
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  /external/deqp/external/openglcts/modules/gl/
gl4cCopyImageTests.hpp 107 glw::GLenum m_target;
108 glw::GLuint m_width;
109 glw::GLuint m_height;
110 glw::GLuint m_level;
111 glw::GLenum m_internal_format;
112 glw::GLenum m_format;
113 glw::GLenum m_type;
119 glw::GLuint m_dst_x;
120 glw::GLuint m_dst_y;
122 glw::GLuint m_src_x
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gl4cStencilTexturingTests.hpp 62 void dispatch(glw::GLuint program_id, bool is_stencil, glw::GLuint dst_texture_id, glw::GLuint src_texture_id);
64 void draw(glw::GLuint program_id, glw::GLuint dst_texture_id, glw::GLuint src_texture_id);
66 glw::GLuint prepareDestinationTexture(bool is_stencil);
68 glw::GLuint prepareProgram(bool is_draw, bool is_stencil);
70 glw::GLuint prepareSourceTexture(glw::GLenum internal_format, bool is_stencil
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gl4cGetTextureSubImageTests.hpp 115 glw::GLuint m_texture_1D;
116 glw::GLuint m_texture_1D_array;
117 glw::GLuint m_texture_2D;
118 glw::GLuint m_texture_rectangle;
119 glw::GLuint m_texture_2D_compressed;
120 glw::GLuint m_texture_2D_multisampled;
121 glw::GLubyte* m_destination_buffer;
124 typedef void(GLW_APIENTRY* PFNGLGETTEXTURESUBIMAGEPROC)(glw::GLuint texture, glw::GLint level, glw::GLint xoffset
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  /external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampParameterBorderColorError.hpp 70 void VerifyGLTexParameterf(glw::GLenum target, glw::GLenum pname, glw::GLfloat param, glw::GLenum expected_error);
72 void VerifyGLTexParameteri(glw::GLenum target, glw::GLenum pname, glw::GLint param, glw::GLenum expected_error);
74 void VerifyGLSamplerParameterf(glw::GLenum pname, glw::GLfloat param, glw::GLenum expected_error)
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esextcTextureBorderClampSamplerParameterIWithWrongPname.hpp 77 void VerifyGLGetSamplerParameterIiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error);
79 void VerifyGLGetSamplerParameterIuiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error);
81 void VerifyGLSamplerParameterIiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error);
83 void VerifyGLSamplerParameterIuiv(glw::GLuint sampler_id, glw::GLenum pname, glw::GLenum expected_error)
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esextcTextureBorderClampParameterTextureBorderColor.hpp 90 bool verifyGLGetSamplerParameterfvResult(glw::GLuint sampler_id, glw::GLenum target,
91 const glw::GLfloat* expected_data);
93 bool verifyGLGetSamplerParameterivResult(glw::GLuint sampler_id, glw::GLenum target,
94 const glw::GLint* expected_data);
96 bool verifyGLGetSamplerParameterIivResult(glw::GLuint sampler_id, glw::GLenum target,
97 const glw::GLint* expected_data);
99 bool verifyGLGetSamplerParameterIuivResult(glw::GLuint sampler_id, glw::GLenum target
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esextcTextureBorderClampGetTexParameterIErrors.hpp 69 void CheckAllNames(glw::GLenum target, glw::GLenum expected_error);
70 void VerifyGLGetTexParameterIiv(glw::GLenum target, glw::GLenum pname, glw::GLenum expected_error);
71 void VerifyGLGetTexParameterIuiv(glw::GLenum target, glw::GLenum pname, glw::GLenum expected_error);
74 glw::GLboolean m_test_passed;
77 static const glw::GLuint m_buffer_size
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  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleFunctionalTests.hpp 51 glw::GLuint dst_fbo_id;
52 glw::GLuint dst_to_color_id;
53 glw::GLuint dst_to_depth_stencil_id;
54 glw::GLuint src_fbo_id;
55 glw::GLuint src_to_color_id;
56 glw::GLuint src_to_depth_stencil_id;
73 glw::GLuint fbo_dst_id;
74 glw::GLuint fbo_src_id;
75 glw::GLuint fs_depth_preview_id;
76 glw::GLuint fs_id
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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderPrimitiveCoverage.hpp 70 void drawPatch(glw::GLuint po_id, glw::GLuint n_patch_vertices, glw::GLuint n_draw_call_vertices,
71 const glw::GLfloat inner_levels[], const glw::GLfloat outer_levels[]);
76 glw::GLuint m_vao_id; /* name of vertex array object */
77 glw::GLuint m_quad_tessellation_po_id; /* name of program object that performs quad tessellation */
78 glw::GLuint m_stencil_verification_po_id; /* name of program object for stencil setup */
79 glw::GLuint m_triangles_tessellation_po_id; /* name of program object that performs triangle tessellation */
81 glw::GLuint m_bo_id; /* name of a buffer object used to hold input vertex data *
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  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5UniformBlocksArrayIndexing.hpp 115 static const glw::GLuint m_n_array_size;
116 static const glw::GLuint m_n_position_components;
117 static const glw::GLfloat m_position_data[];
120 glw::GLuint m_fragment_shader_id;
121 glw::GLuint m_program_id;
122 glw::GLuint m_tf_buffer_id;
123 glw::GLuint* m_uniform_buffer_ids;
124 glw::GLuint m_vertex_shader_id;
125 glw::GLuint m_vao_id;
128 bool drawAndCheckResult(glw::GLuint index_location, glw::GLuint index_value)
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