HomeSort by relevance Sort by last modified time
    Searched refs:indexBuffer (Results 1 - 25 of 90) sorted by null

1 2 3 4

  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 101 short[] indexBuffer = new short[max(mNumIndices)];
110 mIndices[bufferNum].put(indexBuffer, 0, mNumIndices[bufferNum]);
115 indexBuffer[index++] = (short) (i * iMax + j);
116 indexBuffer[index++] = (short) (i1 * iMax + j);
117 indexBuffer[index++] = (short) (i1 * iMax + j1);
118 indexBuffer[index++] = (short) (i * iMax + j);
119 indexBuffer[index++] = (short) (i1 * iMax + j1);
120 indexBuffer[index++] = (short) (i * iMax + j1);
123 mIndices[bufferNum].put(indexBuffer, 0, mNumIndices[bufferNum]);
  /external/swiftshader/src/D3D9/
Direct3DIndexBuffer9.cpp 27 indexBuffer = new sw::Resource(length + 16);
33 indexBuffer->destruct();
183 indexBuffer->destruct();
184 indexBuffer = new sw::Resource(length + 16);
186 buffer = (void*)indexBuffer->data();
190 buffer = (void*)indexBuffer->data();
194 buffer = indexBuffer->lock(sw::PUBLIC);
211 indexBuffer->unlock();
220 return indexBuffer;
Direct3DStateBlock9.cpp 34 indexBuffer = 0;
149 device->SetIndices(indexBuffer);
355 Direct3DIndexBuffer9 *indexBuffer;
356 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer));
358 if(indexBuffer)
360 indexBuffer->bind();
361 indexBuffer->Release();
364 if(this->indexBuffer)
366 this->indexBuffer->unbind();
369 this->indexBuffer = indexBuffer
    [all...]
Direct3DIndexBuffer9.hpp 66 sw::Resource *indexBuffer;
  /external/skia/src/gpu/
GrMesh.h 43 void setIndexed(sk_sp<const GrBuffer> indexBuffer, int indexCount, int baseIndex,
45 void setIndexedPatterned(sk_sp<const GrBuffer> indexBuffer, int indexCount, int vertexCount,
50 void setIndexedInstanced(sk_sp<const GrBuffer> indexBuffer, int indexCount,
61 virtual void sendIndexedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer,
71 virtual void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer,
154 inline void GrMesh::setIndexed(sk_sp<const GrBuffer> indexBuffer, int indexCount, int baseIndex,
157 SkASSERT(indexBuffer);
161 fIndexBuffer = std::move(indexBuffer);
171 inline void GrMesh::setIndexedPatterned(sk_sp<const GrBuffer> indexBuffer, int indexCount,
174 SkASSERT(indexBuffer);
    [all...]
  /external/skia/src/gpu/ops/
GrMeshDrawOp.cpp 20 size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
23 this->init(target, primitiveType, vertexStride, std::move(indexBuffer), verticesPerRepetition,
28 size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
32 if (!indexBuffer) {
44 size_t ibSize = indexBuffer->size();
47 fMesh->setIndexedPatterned(std::move(indexBuffer), indicesPerRepetition, verticesPerRepetition,
GrMeshDrawOp.h 38 sk_sp<const GrBuffer> indexBuffer, int verticesPerRepetition,
50 void init(Target*, GrPrimitiveType, size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
GrDrawVerticesOp.cpp 66 sk_sp<const GrBuffer> indexBuffer,
299 sk_sp<const GrBuffer> indexBuffer;
303 indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex);
318 this->drawVertices(target, std::move(gp), std::move(vertexBuffer), firstVertex, indexBuffer,
348 sk_sp<GrGpuBuffer> indexBuffer =
352 if (vertexBuffer && (!this->isIndexed() || indexBuffer)) {
354 std::move(indexBuffer), 0);
371 indexBuffer = rp->createBuffer(
373 indices = indexBuffer ? static_cast<uint16_t*>(indexBuffer->map()) : nullptr
    [all...]
  /external/skqp/src/gpu/
GrMesh.h 38 void setIndexed(sk_sp<const GrBuffer> indexBuffer, int indexCount, int baseIndex,
40 void setIndexedPatterned(sk_sp<const GrBuffer> indexBuffer, int indexCount, int vertexCount,
55 virtual void sendIndexedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer,
65 virtual void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer,
136 inline void GrMesh::setIndexed(sk_sp<const GrBuffer> indexBuffer, int indexCount, int baseIndex,
139 SkASSERT(indexBuffer);
143 fIndexBuffer = std::move(indexBuffer);
153 inline void GrMesh::setIndexedPatterned(sk_sp<const GrBuffer> indexBuffer, int indexCount,
156 SkASSERT(indexBuffer);
161 fIndexBuffer = std::move(indexBuffer);
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DIndexBuffer8.cpp 27 indexBuffer = new sw::Resource(length + 16);
32 indexBuffer->destruct();
159 *data = (unsigned char*)indexBuffer->lock(sw::PUBLIC) + offset;
160 indexBuffer->unlock();
174 return indexBuffer;
Direct3DStateBlock8.cpp 31 indexBuffer = 0;
120 device->SetIndices(indexBuffer, baseVertexIndex);
198 if(indexBuffer)
200 indexBuffer->Release();
203 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex);
319 indexBuffer = indexData;
447 if(indexBuffer)
449 indexBuffer->Release();
450 indexBuffer = 0;
695 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex)
    [all...]
Direct3DIndexBuffer8.hpp 72 sw::Resource *indexBuffer;
  /external/skqp/src/gpu/ops/
GrMeshDrawOp.cpp 24 size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
27 this->init(target, primitiveType, vertexStride, std::move(indexBuffer), verticesPerRepetition,
32 size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
36 if (!indexBuffer) {
48 size_t ibSize = indexBuffer->gpuMemorySize();
51 fMesh->setIndexedPatterned(indexBuffer, indicesPerRepetition, verticesPerRepetition,
GrDrawVerticesOp.cpp 238 sk_sp<const GrBuffer> indexBuffer = nullptr;
242 indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex);
258 this->drawVertices(target, std::move(gp), std::move(vertexBuffer), firstVertex, indexBuffer,
290 sk_sp<GrBuffer> indexBuffer = this->isIndexed() ?
295 if (vertexBuffer && (!this->isIndexed() || indexBuffer)) {
297 std::move(indexBuffer), 0);
316 indexBuffer = rp->createBuffer(fIndexCount * sizeof(uint16_t),
320 indices = indexBuffer ? static_cast<uint16_t*>(indexBuffer->map()) : nullptr;
337 if (indexBuffer) {
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
IndexDataManager.h 34 sw::Resource *indexBuffer;
  /frameworks/av/media/libaaudio/tests/
test_block_adapter.cpp 38 void fillSequence(int32_t *indexBuffer, int32_t frameCount) {
41 indexBuffer[i] = mLastIndex++;
45 int checkSequence(const int32_t *indexBuffer, int32_t frameCount) {
49 int32_t actual = indexBuffer[i];
  /external/mesa3d/src/gallium/drivers/svga/
svga_draw.h 67 struct pipe_resource *indexBuffer,
  /external/skqp/src/gpu/vk/
GrVkGpuCommandBuffer.h 99 void bindGeometry(const GrBuffer* indexBuffer,
125 void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount,
130 this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex,
139 void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount,
  /external/swiftshader/src/OpenGL/libGLESv2/
IndexDataManager.h 37 sw::Resource *indexBuffer;
  /external/skia/src/gpu/mtl/
GrMtlGpuCommandBuffer.h 101 void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount,
106 this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex,
115 void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount,
  /external/skqp/src/gpu/mtl/
GrMtlGpuCommandBuffer.h 103 void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount,
108 this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex,
117 void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount,
  /external/skia/src/gpu/gl/
GrGLVertexArray.h 115 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
  /external/skia/src/gpu/vk/
GrVkGpuCommandBuffer.h 99 void bindGeometry(const GrGpuBuffer* indexBuffer,
125 void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount,
130 this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex,
139 void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount,
  /external/skqp/src/gpu/gl/
GrGLVertexArray.h 113 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer);
  /external/mesa3d/src/gallium/drivers/r300/
r300_render.c 427 struct pipe_resource* indexBuffer,
494 OUT_CS_RELOC(r300_resource(indexBuffer));
587 struct pipe_resource *indexBuffer =
590 struct pipe_resource* orgIndexBuffer = indexBuffer;
604 r300_translate_index_buffer(r300, info, &indexBuffer,
608 if (indexSize == 2 && (start & 1) && indexBuffer) {
609 /* If we got here, then orgIndexBuffer == indexBuffer. */
621 r300_upload_index_buffer(r300, &indexBuffer, indexSize, &start,
626 r300_upload_index_buffer(r300, &indexBuffer, indexSize,
634 PREP_INDEXED, indexBuffer, 19, buffer_offset, info->index_bias
    [all...]

Completed in 967 milliseconds

1 2 3 4