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Searched
refs:indexQ
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/src/Pipeline/
VertexRoutine.cpp
58
UInt
indexQ
= !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
60
If(*Pointer<UInt>(tagCache + tagIndex) !=
indexQ
)
62
*Pointer<UInt>(tagCache + tagIndex) =
indexQ
;
64
readInput(
indexQ
);
65
program(
indexQ
);
/external/swiftshader/src/Shader/
VertexRoutine.cpp
58
UInt
indexQ
= !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
60
If(*Pointer<UInt>(tagCache + tagIndex) !=
indexQ
)
62
*Pointer<UInt>(tagCache + tagIndex) =
indexQ
;
64
readInput(
indexQ
);
65
pipeline(
indexQ
);
Completed in 230 milliseconds