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    Searched refs:indexQ (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/src/Pipeline/
VertexRoutine.cpp 58 UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
60 If(*Pointer<UInt>(tagCache + tagIndex) != indexQ)
62 *Pointer<UInt>(tagCache + tagIndex) = indexQ;
64 readInput(indexQ);
65 program(indexQ);
  /external/swiftshader/src/Shader/
VertexRoutine.cpp 58 UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have independent LODs, hurts performance.
60 If(*Pointer<UInt>(tagCache + tagIndex) != indexQ)
62 *Pointer<UInt>(tagCache + tagIndex) = indexQ;
64 readInput(indexQ);
65 pipeline(indexQ);

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