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    Searched refs:inputNdx (Results 1 - 20 of 20) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp 336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; }
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; }
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat2[inputNdx];
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es2fShaderOperatorTests.cpp 568 for (int inputNdx = 0; inputNdx < spec.numInputs; inputNdx++)
570 const ShaderValue& v = spec.inputs[inputNdx];
582 switch ((rowNdx + inputNdx) % 4)
594 m_userAttribTransforms[inputNdx] = attribMatrix;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 489 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
491 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; }
492 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
494 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; }
496 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]);
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vktShaderRenderOperatorTests.cpp 573 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
575 const ShaderValue& v = m_spec.inputs[inputNdx];
589 switch ((rowNdx + inputNdx) % 4)
601 m_userAttribTransforms[inputNdx] = attribMatrix;
603 const deUint32 location = 4u + inputNdx;
604 switch(inputNdx)
690 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++
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  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; }
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; }
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; }
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]);
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es3fFboTestUtil.cpp 324 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
326 m_inputs[inputNdx].unitNdx = unitNdx;
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
331 m_inputs[inputNdx].scale = scale;
332 m_inputs[inputNdx].bias = bias;
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es3fShaderOperatorTests.cpp 847 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
849 const ShaderValue& v = m_spec.inputs[inputNdx];
863 switch ((rowNdx + inputNdx) % 4)
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  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmComputeShaderCase.cpp 472 for (deUint32 inputNdx = 0; inputNdx < m_shaderSpec.inputs.size(); ++inputNdx)
474 const VkDescriptorType descType = m_shaderSpec.inputs[inputNdx].getDescriptorType();
489 const BufferSp& input = m_shaderSpec.inputs[inputNdx].getBuffer();
506 const BufferSp& input = m_shaderSpec.inputs[inputNdx].getBuffer();
552 for (deUint32 inputNdx = 0; inputNdx < descriptorTypes.size(); ++inputNdx)
554 const VkDescriptorType descType = descriptorTypes[inputNdx];
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vktSpvAsmGraphicsShaderTestUtil.cpp     [all...]
vktSpvAsmInstructionTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 597 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
599 const Symbol& symbol = m_inputs[inputNdx];
601 const void* ptr = inputs[inputNdx];
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  /external/deqp/modules/gles31/functional/
es31fShaderCommonFunctionTests.cpp     [all...]
es31fFboTestUtil.cpp 167 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
169 m_inputs[inputNdx].unitNdx = unitNdx;
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
174 m_inputs[inputNdx].scale = scale;
175 m_inputs[inputNdx].bias = bias;
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp 639 for (int inputNdx = 0; inputNdx < (int)m_shaderSpec.inputs.size(); inputNdx++)
641 const Symbol& symbol = m_shaderSpec.inputs[inputNdx];
796 for (int inputNdx = 0; inputNdx < (int)m_shaderSpec.inputs.size(); inputNdx++)
798 const Symbol& symbol = m_shaderSpec.inputs[inputNdx];
799 const void* ptr = inputs[inputNdx];
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vktShaderCommonFunctionTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp 1000 for (size_t inputNdx = 0; inputNdx < inputValues.size(); inputNdx++)
1002 const Value& input = inputValues[inputNdx];
1003 const ValueBufferLayout::Entry& layoutEntry = layout.entries[inputNdx];
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  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 511 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx)
512 if (fragInputs[inputNdx].flatshade)
514 flatshadePrimitiveVertices(*it, inputNdx);
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  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassTests.cpp 851 for (size_t inputNdx = 0; inputNdx < inputAttachments.size(); inputNdx++)
853 const tcu::ScopedLogSection inputAttachmentSection (log, "Input" + de::toString(inputNdx), "Input " + de::toString(inputNdx));
854 const AttachmentReference& inputAttachment = inputAttachments[inputNdx];
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