/external/skia/gm/ |
complexclip3.cpp | 76 for (int invA = 0; invA < 2; ++invA) { 83 bool doInvA = SkToBool(invA);
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/external/skqp/gm/ |
complexclip3.cpp | 76 for (int invA = 0; invA < 2; ++invA) { 83 bool doInvA = SkToBool(invA);
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/external/skqp/src/core/ |
SkColorSpaceXformSteps.cpp | 103 float invA = is_finite(1.0f / rgba[3]) ? 1.0f / rgba[3] : 0; 104 rgba[0] *= invA; 105 rgba[1] *= invA; 106 rgba[2] *= invA;
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SkBlitRow_D32.cpp | 315 unsigned invA = 255 - SkGetPackedA32(color); 316 invA += invA >> 7; 317 SkASSERT(invA < 256); // We've should have already handled alpha == 0 externally. 320 Sk16b invA_16x(invA);
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/external/skia/samplecode/ |
SampleComplexClip.cpp | 100 for (int invA = 0; invA < 2; ++invA) { 102 size_t idx = invA * SK_ARRAY_COUNT(gOps) + op; 110 clipA.setFillType(invA ? SkPath::kInverseEvenOdd_FillType : 131 const char* aTxt = invA ? "InverseA " : "A ";
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/external/skqp/samplecode/ |
SampleComplexClip.cpp | 100 for (int invA = 0; invA < 2; ++invA) { 102 size_t idx = invA * SK_ARRAY_COUNT(gOps) + op; 110 clipA.setFillType(invA ? SkPath::kInverseEvenOdd_FillType : 131 const char* aTxt = invA ? "InverseA " : "A ";
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/external/skia/src/core/ |
SkColorSpaceXformSteps.cpp | 103 float invA = is_finite(1.0f / rgba[3]) ? 1.0f / rgba[3] : 0; 104 rgba[0] *= invA; 105 rgba[1] *= invA; 106 rgba[2] *= invA;
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SkBlitRow_D32.cpp | 315 unsigned invA = 255 - SkGetPackedA32(color); 316 invA += invA >> 7; 317 SkASSERT(invA < 256); // We've should have already handled alpha == 0 externally. 320 Sk16b invA_16x(invA);
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/external/deqp/framework/common/ |
tcuMatrix.hpp | 241 const Matrix<T, 2, 2> invA = inverse(Matrix<T, 2, 2>(areaA)); 246 const T schurComplement = T(1.0f) / (matD - matC*invA*matB)(0,0); 249 const Matrix<T, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA; 250 const Matrix<T, 2, 1> blockB = (zeroMat-invA)*matB*schurComplement; 251 const Matrix<T, 1, 2> blockC = matC*invA*(-schurComplement); 292 const Matrix<T, 2, 2> invA = inverse(Matrix<T, 2, 2>(areaA)); 297 const Matrix<T, 2, 2> schurComplement = inverse(matD - matC*invA*matB); 300 const Matrix<T, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA [all...] |
/external/skia/tests/ |
PathOpsCubicLineIntersectionIdeas.cpp | 117 double invA = 1 / A; 118 a = B * invA; 119 b = C * invA; 120 c = D * invA;
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/external/skqp/tests/ |
PathOpsCubicLineIntersectionIdeas.cpp | 117 double invA = 1 / A; 118 a = B * invA; 119 b = C * invA; 120 c = D * invA;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | 747 const tcu::Matrix<float, 2, 2> invA = inverse(tcu::Matrix<float, 2, 2>(areaA)); 752 const float schurComplement = 1.0f / (matD - matC*invA*matB)(0,0); 755 const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA; 756 const tcu::Matrix<float, 2, 1> blockB = (zeroMat-invA)*matB*schurComplement; 757 const tcu::Matrix<float, 1, 2> blockC = matC*invA*(-schurComplement); 799 const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA)); 804 const tcu::Matrix<float, 2, 2> schurComplement = inverse(matD - matC*invA*matB); 807 const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderMatrixTests.cpp | 752 const tcu::Matrix<float, 2, 2> invA = inverse(tcu::Matrix<float, 2, 2>(areaA)); 757 const float schurComplement = 1.0f / (matD - matC*invA*matB)(0,0); 760 const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA; 761 const tcu::Matrix<float, 2, 1> blockB = (zeroMat-invA)*matB*schurComplement; 762 const tcu::Matrix<float, 1, 2> blockC = matC*invA*(-schurComplement); 804 const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA)); 809 const tcu::Matrix<float, 2, 2> schurComplement = inverse(matD - matC*invA*matB); 812 const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA [all...] |
/external/skia/src/pathops/ |
SkPathOpsCubic.cpp | 443 double invA = 1 / A; 444 a = B * invA; 445 b = C * invA; 446 c = D * invA;
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/external/skqp/src/pathops/ |
SkPathOpsCubic.cpp | 443 double invA = 1 / A; 444 a = B * invA; 445 b = C * invA; 446 c = D * invA;
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | [all...] |