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Searched
refs:isInlineViable
(Results
1 - 9
of
9
) sorted by null
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/IPO/
AlwaysInliner.cpp
42
isInlineViable
(F)) {
152
CS.hasFnAttr(Attribute::AlwaysInline) &&
isInlineViable
(*Callee))
PartialInlining.cpp
762
return
isInlineViable
(*Callee);
[
all
...]
/external/llvm/include/llvm/Analysis/
InlineCost.h
132
bool
isInlineViable
(Function &Callee);
/external/llvm/lib/Transforms/IPO/
InlineAlways.cpp
99
CS.hasFnAttr(Attribute::AlwaysInline) &&
isInlineViable
(*Callee))
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Analysis/
InlineCost.h
211
bool
isInlineViable
(Function &Callee);
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
AMDGPUInline.cpp
182
if (
isInlineViable
(*Callee))
/external/llvm/lib/Analysis/
InlineCost.cpp
[
all
...]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
InlineCost.cpp
[
all
...]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
SafeStack.cpp
715
if (CS.hasFnAttr(Attribute::AlwaysInline) &&
isInlineViable
(*Callee))
[
all
...]
Completed in 734 milliseconds