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Searched
refs:isLockable
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/D3D9/
Direct3DVolume9.cpp
28
bool
isLockable
(D3DPOOL pool, unsigned long usage)
34
: device(device), Surface(container->getResource(), width, height, depth, 0, 1, translateFormat(format),
isLockable
(pool, usage), false), container(container), width(width), height(height), depth(depth), format(format), pool(pool), lockable(
isLockable
(pool, usage)), usage(usage)
Direct3DSurface9.cpp
74
bool
isLockable
(D3DPOOL pool, unsigned long usage, bool lockableOverride)
80
: Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format),
isLockable
(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(
isLockable
(pool, usage, lockableOverride)), usage(usage)
/external/guice/lib/build/
felix-2.0.5.jar
Completed in 518 milliseconds