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    Searched refs:isLockable (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/D3D9/
Direct3DVolume9.cpp 28 bool isLockable(D3DPOOL pool, unsigned long usage)
34 : device(device), Surface(container->getResource(), width, height, depth, 0, 1, translateFormat(format), isLockable(pool, usage), false), container(container), width(width), height(height), depth(depth), format(format), pool(pool), lockable(isLockable(pool, usage)), usage(usage)
Direct3DSurface9.cpp 74 bool isLockable(D3DPOOL pool, unsigned long usage, bool lockableOverride)
80 : Direct3DResource9(device, D3DRTYPE_SURFACE, pool, memoryUsage(width, height, multiSample, quality, format)), Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample, quality), translateFormat(format), isLockable(pool, usage, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), quality(quality), lockable(isLockable(pool, usage, lockableOverride)), usage(usage)
  /external/guice/lib/build/
felix-2.0.5.jar 

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