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    Searched refs:isResourceAvailable (Results 1 - 8 of 8) sorted by null

  /external/llvm/include/llvm/CodeGen/
ResourcePriorityQueue.h 125 bool isResourceAvailable(SUnit *SU);
  /external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
ResourcePriorityQueue.h 125 bool isResourceAvailable(SUnit *SU);
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp 98 bool VLIWResourceModel::isResourceAvailable(SUnit *SU, bool IsTop) {
149 if (!isResourceAvailable(SU, IsTop) ||
467 return !ResourceModel->isResourceAvailable(*Available.begin(), isTop()) ||
611 if (Top.ResourceModel->isResourceAvailable(SU, true)) {
631 if (Bot.ResourceModel->isResourceAvailable(SU, false)) {
693 Top.ResourceModel->isResourceAvailable(SU, true)) {
697 Bot.ResourceModel->isResourceAvailable(SU, false)) {
    [all...]
HexagonMachineScheduler.h 82 bool isResourceAvailable(SUnit *SU, bool IsTop);
  /external/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp 246 bool ResourcePriorityQueue::isResourceAvailable(SUnit *SU) {
292 if (!isResourceAvailable(SU) || SU->getNode()->getGluedNode()) {
421 if (isResourceAvailable(SU))
437 if (isResourceAvailable(SU))
  /external/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp 43 bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
94 if (!isResourceAvailable(SU)) {
495 if (Top.ResourceModel->isResourceAvailable(SU))
502 if (Bot.ResourceModel->isResourceAvailable(SU))
HexagonMachineScheduler.h 86 bool isResourceAvailable(SUnit *SU);
  /external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp 238 bool ResourcePriorityQueue::isResourceAvailable(SUnit *SU) {
284 if (!isResourceAvailable(SU) || SU->getNode()->getGluedNode()) {
408 if (isResourceAvailable(SU))
424 if (isResourceAvailable(SU))

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