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    Searched refs:is_compressed (Results 1 - 19 of 19) sorted by null

  /build/make/tools/releasetools/
test_sign_target_files_apks.py 297 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
300 self.assertFalse(is_compressed)
303 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
306 self.assertFalse(is_compressed)
309 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
312 self.assertFalse(is_compressed)
316 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
319 self.assertTrue(is_compressed)
322 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
325 self.assertFalse(is_compressed)
    [all...]
sign_target_files_apks 224 (is_apk, is_compressed, should_be_skipped): is_apk indicates whether the
225 given filename is an APK file. is_compressed indicates whether the APK file
249 is_compressed = (compressed_apk_extension and
252 return (True, is_compressed, should_be_skipped)
281 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
287 if is_compressed:
324 is_compressed):
329 if is_compressed:
368 if is_compressed:
408 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo
    [all...]
sign_target_files_apks.py 224 (is_apk, is_compressed, should_be_skipped): is_apk indicates whether the
225 given filename is an APK file. is_compressed indicates whether the APK file
249 is_compressed = (compressed_apk_extension and
252 return (True, is_compressed, should_be_skipped)
281 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo(
287 if is_compressed:
324 is_compressed):
329 if is_compressed:
368 if is_compressed:
408 (is_apk, is_compressed, should_be_skipped) = GetApkFileInfo
    [all...]
  /external/grpc-grpc/src/core/lib/surface/
byte_buffer_reader.cc 35 static int is_compressed(grpc_byte_buffer* buffer) { function
54 if (is_compressed(reader->buffer_in)) {
87 if (is_compressed(reader->buffer_in)) {
  /external/deqp/external/openglcts/modules/gl/
gl4cGetTextureSubImageTests.hpp 222 void prepare(glw::GLenum target, bool is_compressed);
223 bool check(glw::GLenum target, bool is_compressed);
gl4cGetTextureSubImageTests.cpp 844 * @param [in] is_compressed Flag indicating that texture shall be compressed (true) or uncompressed (false).
846 void gl4cts::GetTextureSubImage::Functional::prepare(glw::GLenum target, bool is_compressed)
859 if (is_compressed)
    [all...]
gl4cDirectStateAccessTexturesTests.cpp 9796 glw::GLint is_compressed = 0; local
    [all...]
  /external/mesa3d/src/mesa/main/
format_info.py 63 if fmat.is_compressed():
101 if fmat.is_compressed():
format_parser.py 363 def is_compressed(self): member in class:Format
442 if self.is_compressed():
texgetimage.c 275 bool is_compressed, uint8_t *rebaseSwizzle)
292 } else if (!is_compressed &&
    [all...]
  /external/mesa3d/src/intel/compiler/
brw_schedule_instructions.cpp 571 bool is_compressed(fs_inst *inst);
963 fs_instruction_scheduler::is_compressed(fs_inst *inst) function in class:fs_instruction_scheduler
    [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.hpp 243 formatInfo(glw::GLenum internal_format, glw::GLenum format, glw::GLenum type, bool is_compressed);
256 formatDefinition(glw::GLenum internal_format, glw::GLenum format, glw::GLenum type, bool is_compressed,
esextcTextureCubeMapArraySampling.cpp     [all...]
  /art/compiler/optimizing/
intrinsics_arm64.cc 1413 bool is_compressed = local
1491 bool is_compressed = local
    [all...]
intrinsics_arm_vixl.cc 1479 bool is_compressed = local
1556 bool is_compressed = local
    [all...]
  /art/runtime/gc/space/
image_space.cc 933 const bool is_compressed = image_header.HasCompressedBlock(); local
    [all...]
  /art/dex2oat/linker/
image_writer.cc 774 const bool is_compressed = image_storage_mode_ != ImageHeader::kStorageModeUncompressed; local
805 if (!is_compressed) {
831 if (is_compressed) {
    [all...]
  /art/runtime/
debugger.cc     [all...]
  /external/curl/tests/python_dependencies/impacket/
smb.py 599 def is_compressed(self): member in class:SharedFile
    [all...]

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