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    Searched refs:is_direct (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_drv.h 130 bool is_direct; member in struct:vc4_texture_sample_info
vc4_validate_shaders.c 191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; local
194 if (is_direct) {
241 validation_state->tmu_setup[tmu].is_direct = true;
262 if (!is_direct) {
vc4_validate.c 580 if (sample->is_direct) {
  /external/mesa3d/src/glx/tests/
create_context_unittest.cpp 81 uint8_t is_direct,
92 req.is_direct = is_direct;
246 EXPECT_FALSE(req.is_direct);
254 EXPECT_FALSE(req.is_direct);
264 EXPECT_TRUE(req.is_direct);
274 EXPECT_FALSE(req.is_direct);
  /external/mesa3d/src/compiler/nir/
nir_lower_vars_to_ssa.c 137 bool is_direct = true; local
183 is_direct = false;
192 is_direct = false;
208 if (is_direct && state->add_to_direct_deref_nodes &&
  /external/mesa3d/src/glx/
glxcmds.c 630 Bool is_direct; local
639 is_direct = (reply != NULL && reply->is_direct) ? True : False;
648 return is_direct;
    [all...]
  /art/libdexfile/dex/
dex_file_verifier.cc 3327 bool is_direct = ((method_access_flags & (kAccStatic | kAccPrivate)) != 0) || local
    [all...]

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