HomeSort by relevance Sort by last modified time
    Searched refs:is_indirect (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo_primitive_restart.c 186 if (indirect && prims[0].is_indirect) {
203 new_prim.is_indirect = 0;
vbo.h 53 GLuint is_indirect:1; member in struct:_mesa_prim
vbo_context.c 171 prim[i].is_indirect = 1;
vbo_exec_array.c 482 prim.is_indirect = 0;
888 prim.is_indirect = 0;
    [all...]
vbo_save_api.c 612 save->prims[0].is_indirect = 0;
1074 save->prims[i].is_indirect = 0;
    [all...]
vbo_exec_api.c 803 exec->vtx.prim[i].is_indirect = 0;
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 194 if (verts_per_instance == 0 && !prim->is_indirect && !xfb_obj)
223 } else if (prim->is_indirect) {
831 if ((uses_draw_parameters && prim->is_indirect) ||
843 if (prim->is_indirect) {
    [all...]
  /external/mesa3d/src/compiler/nir/
nir_serialize.c 300 bool is_indirect = val & 0x2; local
303 if (is_indirect) {
349 bool is_indirect = val & 0x2; local
352 if (is_indirect) {
    [all...]

Completed in 682 milliseconds