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    Searched refs:kNumberOfTextures (Results 1 - 6 of 6) sorted by null

  /external/autotest/client/deps/glbench/src/
texturereusetest.cc 30 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]);
35 pixels_[i % kNumberOfTextures].get());
40 pixels_[i % kNumberOfTextures].get());
44 // After having uploaded |kNumberOfTextures| textures, use each of them to
46 if ((i % kNumberOfTextures) == (kNumberOfTextures - 1)) {
47 for (int j = 0; j < kNumberOfTextures; ++j) {
textureuploadtest.cc 25 glBindTexture(GL_TEXTURE_2D, textures_[i % kNumberOfTextures]);
30 pixels_[i % kNumberOfTextures].get());
35 pixels_[i % kNumberOfTextures].get());
texturetest.h 17 const int kNumberOfTextures = 8;
39 std::unique_ptr<char[]> pixels_[kNumberOfTextures];
40 GLuint textures_[kNumberOfTextures];
textureupdatetest.cc 33 pixels_[i % kNumberOfTextures].get());
38 pixels_[i % kNumberOfTextures].get());
texturetest.cc 76 glGenTextures(kNumberOfTextures, textures_);
77 for (int i = 0; i < kNumberOfTextures; ++i) {
103 for (int i = 0; i < kNumberOfTextures; ++i) {
129 pixels_[i % kNumberOfTextures].get());
134 pixels_[i % kNumberOfTextures].get());
150 for (int i = 0; i < kNumberOfTextures; ++i)
153 glDeleteTextures(kNumberOfTextures, textures_);
texturerebind.cc 35 texture_idx < kNumberOfTextures;

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