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    Searched refs:lastReceivedHitType (Results 1 - 6 of 6) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
GameObject.java 50 public int lastReceivedHitType;
116 lastReceivedHitType = HitType.INVALID;
HitReactionComponent.java 238 parent.lastReceivedHitType = hitType;
258 // This means that the lastReceivedHitType will persist for two frames, giving all systems
261 parentObject.lastReceivedHitType = CollisionParameters.HitType.INVALID;
NPCComponent.java 249 if (parentObject.lastReceivedHitType != HitType.COLLECT) {
261 parentObject.lastReceivedHitType = HitType.INVALID;
PlayerComponent.java 276 && parentObject.lastReceivedHitType != HitType.INVALID
426 if (parentObject.lastReceivedHitType == CollisionParameters.HitType.LAUNCH) {
AnimationComponent.java 287 boolean explodingDeath = parentObject.lastReceivedHitType == HitType.DEATH;

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