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    Searched refs:lightRadius (Results 1 - 14 of 14) sorted by null

  /external/skia/src/core/
SkDrawShadowInfo.h 52 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) {
53 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f);
57 SkScalar lightRadius,
60 *blurRadius = lightRadius*zRatio;
68 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
SkDrawShadowInfo.cpp 20 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
32 lightRadius, radius, &scale, &translate);
110 *radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
  /external/skqp/src/core/
SkDrawShadowInfo.h 52 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) {
53 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f);
57 SkScalar lightRadius,
60 *blurRadius = lightRadius*zRatio;
68 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
SkDrawShadowInfo.cpp 20 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
32 lightRadius, radius, &scale, &translate);
110 *radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
  /external/skia/include/utils/
SkShadowUtils.h 33 * @param lightRadius The radius of the disc light.
40 const SkPoint3& lightPos, SkScalar lightRadius,
  /external/skia/src/utils/
SkShadowTessellator.h 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
SkShadowUtils.cpp 542 const SkPoint3& devLightPos, SkScalar lightRadius,
554 rec.fLightRadius = lightRadius;
597 float lightRadius = rec.fLightRadius;
683 devLightPos, lightRadius,
702 factory.fLightRadius = lightRadius;
710 lightRadius, &radius, &scale, &factory.fOffset);
748 if (!SkDrawShadowMetrics::GetSpotShadowTransform(devLightPos, lightRadius,
SkShadowTessellator.cpp     [all...]
  /external/skqp/include/utils/
SkShadowUtils.h 33 * @param lightRadius The radius of the disc light.
40 const SkPoint3& lightPos, SkScalar lightRadius,
  /external/skqp/src/utils/
SkShadowTessellator.h 38 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent);
SkShadowUtils.cpp 515 const SkPoint3& devLightPos, SkScalar lightRadius,
527 rec.fLightRadius = lightRadius;
565 float lightRadius = rec.fLightRadius;
651 devLightPos, lightRadius,
670 factory.fLightRadius = lightRadius;
678 lightRadius, &radius, &scale, &factory.fOffset);
716 if (!SkDrawShadowMetrics::GetSpotShadowTransform(devLightPos, lightRadius,
SkShadowTessellator.cpp     [all...]
  /external/skia/modules/canvaskit/
canvaskit_bindings.cpp 769 const SkPoint3& lightPos, SkScalar lightRadius,
772 SkShadowUtils::DrawShadow(&self, path, zPlaneParams, lightPos, lightRadius,
    [all...]
  /external/skqp/experimental/canvaskit/
canvaskit_bindings.cpp 687 const SkPoint3& lightPos, SkScalar lightRadius,
690 SkShadowUtils::DrawShadow(&self, path, zPlaneParams, lightPos, lightRadius,
    [all...]

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