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    Searched refs:loadSoundModel (Results 1 - 9 of 9) sorted by null

  /frameworks/av/services/soundtrigger/
SoundTriggerHalInterface.h 43 virtual int loadSoundModel(struct sound_trigger_sound_model *sound_model,
SoundTriggerHwService.h 118 virtual status_t loadSoundModel(const sp<IMemory>& modelMemory,
169 virtual status_t loadSoundModel(const sp<IMemory>& modelMemory,
SoundTriggerHalHidl.h 67 virtual int loadSoundModel(struct sound_trigger_sound_model *sound_model,
SoundTriggerHwService.cpp 551 status_t SoundTriggerHwService::Module::loadSoundModel(const sp<IMemory>& modelMemory,
555 ALOGV("loadSoundModel() handle");
575 ALOGE("loadSoundModel() data_size is too big");
592 ALOGW("loadSoundModel(): Not loading, max number of models (%d) would be exceeded",
598 status = mHalInterface->loadSoundModel(sound_model,
968 status_t SoundTriggerHwService::ModuleClient::loadSoundModel(const sp<IMemory>& modelMemory,
971 ALOGV("loadSoundModel() handle");
985 return module->loadSoundModel(modelMemory, this, handle);
    [all...]
SoundTriggerHalHidl.cpp 139 int SoundTriggerHalHidl::loadSoundModel(struct sound_trigger_sound_model *sound_model,
158 ALOGI("loadSoundModel modelId %u", modelId);
160 ALOGI("loadSoundModel model %p", model.get());
164 "loadSoundModel(): wrap around in sound model IDs, num loaded models %zd",
243 hidlReturn = soundtrigger->loadSoundModel(halSoundModel,
259 ALOGE("loadSoundModel error %s", hidlReturn.description().c_str());
  /frameworks/av/include/soundtrigger/
ISoundTrigger.h 35 virtual status_t loadSoundModel(const sp<IMemory>& modelMemory,
SoundTrigger.h 50 status_t loadSoundModel(const sp<IMemory>& modelMemory,
  /frameworks/av/soundtrigger/
ISoundTrigger.cpp 54 status_t loadSoundModel(const sp<IMemory>& modelMemory,
150 status_t status = loadSoundModel(modelMemory, &handle);
SoundTrigger.cpp 155 status_t SoundTrigger::loadSoundModel(const sp<IMemory>& modelMemory,
163 return mISoundTrigger->loadSoundModel(modelMemory, handle);

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