/external/deqp/framework/opengl/wrapper/ |
glwInitES32.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer") [all...] |
glwInitGL33.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation") [all...] |
glwInitExtGL.inl | 9 gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR"); 14 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback"); 15 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl"); 16 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert"); 17 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog"); 18 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel"); 19 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel"); 20 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel"); 21 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel"); 22 gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup") [all...] |
glwInitGL42.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase") [all...] |
glwInitES30.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 9 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 10 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 11 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 12 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 14 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 15 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer") [all...] |
glwInitGL41.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase") [all...] |
glwInitGL32.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation") [all...] |
glwInitES31.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer") [all...] |
glwInitGL31.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation") [all...] |
glwInitGL46.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase") [all...] |
glwInitGL45.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase") [all...] |
glwInitGL30.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation") [all...] |
glwInitGL40.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 11 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 12 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 13 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 14 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 15 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange") [all...] |
glwInitExtES.inl | 9 gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR"); 14 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallbackKHR"); 15 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControlKHR"); 16 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsertKHR"); 17 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLogKHR"); 18 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabelKHR"); 19 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabelKHR"); 20 gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointervKHR"); 21 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabelKHR"); 22 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabelKHR") [all...] |
glwInitES20.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 9 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 10 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 11 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 12 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 13 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 14 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 15 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate") [all...] |
glwInitFunctions.cpp | 35 void initES20 (Functions* gl, const FunctionLoader* loader) 40 void initES30 (Functions* gl, const FunctionLoader* loader) 45 void initES31 (Functions* gl, const FunctionLoader* loader) 50 void initES32 (Functions* gl, const FunctionLoader* loader) 55 void initGL30Core (Functions* gl, const FunctionLoader* loader) 60 void initGL31Core (Functions* gl, const FunctionLoader* loader) 65 void initGL32Core (Functions* gl, const FunctionLoader* loader) 70 void initGL33Core (Functions* gl, const FunctionLoader* loader) 75 void initGL40Core (Functions* gl, const FunctionLoader* loader) 80 void initGL41Core (Functions* gl, const FunctionLoader* loader) [all...] |
glwInitFunctions.hpp | 33 void initES20 (Functions* gl, const FunctionLoader* loader); //!< Load all OpenGL ES 2.0 functions. 34 void initES30 (Functions* gl, const FunctionLoader* loader); //!< Load all OpenGL ES 3.0 functions. 35 void initES31 (Functions* gl, const FunctionLoader* loader); //!< Load all OpenGL ES 3.1 functions. 36 void initES32 (Functions* gl, const FunctionLoader* loader); //!< Load all OpenGL ES 3.2 functions. 38 void initGL30Core (Functions* gl, const FunctionLoader* loader); //!< Load all GL 3.0 core functions. 39 void initGL31Core (Functions* gl, const FunctionLoader* loader); //!< Load all GL 3.1 core functions. 40 void initGL32Core (Functions* gl, const FunctionLoader* loader); //!< Load all GL 3.2 core functions. 41 void initGL33Core (Functions* gl, const FunctionLoader* loader); //!< Load all GL 3.3 core functions. 42 void initGL40Core (Functions* gl, const FunctionLoader* loader); //!< Load all GL 4.0 core functions. 43 void initGL41Core (Functions* gl, const FunctionLoader* loader); //!< Load all GL 4.1 core functions [all...] |
glwInitGL44.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase") [all...] |
glwInitGL43.inl | 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); 12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase") [all...] |
/external/deqp/framework/egl/wrapper/ |
eglwInitExtensions.inl | 6 dst->clientWaitSyncKHR = (eglClientWaitSyncKHRFunc) loader->get("eglClientWaitSyncKHR"); 7 dst->createImageKHR = (eglCreateImageKHRFunc) loader->get("eglCreateImageKHR"); 8 dst->createPlatformPixmapSurfaceEXT = (eglCreatePlatformPixmapSurfaceEXTFunc) loader->get("eglCreatePlatformPixmapSurfaceEXT"); 9 dst->createPlatformWindowSurfaceEXT = (eglCreatePlatformWindowSurfaceEXTFunc) loader->get("eglCreatePlatformWindowSurfaceEXT"); 10 dst->createSyncKHR = (eglCreateSyncKHRFunc) loader->get("eglCreateSyncKHR"); 11 dst->destroyImageKHR = (eglDestroyImageKHRFunc) loader->get("eglDestroyImageKHR"); 12 dst->destroySyncKHR = (eglDestroySyncKHRFunc) loader->get("eglDestroySyncKHR"); 13 dst->getPlatformDisplayEXT = (eglGetPlatformDisplayEXTFunc) loader->get("eglGetPlatformDisplayEXT"); 14 dst->getSyncAttribKHR = (eglGetSyncAttribKHRFunc) loader->get("eglGetSyncAttribKHR"); 15 dst->lockSurfaceKHR = (eglLockSurfaceKHRFunc) loader->get("eglLockSurfaceKHR") [all...] |
eglwInitCore.inl | 6 dst->bindAPI = (eglBindAPIFunc) loader->get("eglBindAPI"); 7 dst->bindTexImage = (eglBindTexImageFunc) loader->get("eglBindTexImage"); 8 dst->chooseConfig = (eglChooseConfigFunc) loader->get("eglChooseConfig"); 9 dst->clientWaitSync = (eglClientWaitSyncFunc) loader->get("eglClientWaitSync"); 10 dst->copyBuffers = (eglCopyBuffersFunc) loader->get("eglCopyBuffers"); 11 dst->createContext = (eglCreateContextFunc) loader->get("eglCreateContext"); 12 dst->createImage = (eglCreateImageFunc) loader->get("eglCreateImage"); 13 dst->createPbufferFromClientBuffer = (eglCreatePbufferFromClientBufferFunc) loader->get("eglCreatePbufferFromClientBuffer"); 14 dst->createPbufferSurface = (eglCreatePbufferSurfaceFunc) loader->get("eglCreatePbufferSurface"); 15 dst->createPixmapSurface = (eglCreatePixmapSurfaceFunc) loader->get("eglCreatePixmapSurface") [all...] |
eglwFunctions.cpp | 35 void initCore (Functions* dst, const FunctionLoader* loader) 40 void initExtensions (Functions* dst, const FunctionLoader* loader)
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/external/libexif/libexif/ |
exif-loader.h | 1 /*! \file exif-loader.h 34 /*! Data used by the loader interface */ 52 * \param[in] loader the ExifLoader to increase the refcount of. 54 void exif_loader_ref (ExifLoader *loader); 57 * If the refcount reaches 0, the loader is freed. 59 * \param[in] loader ExifLoader for which to decrease the refcount 61 void exif_loader_unref (ExifLoader *loader); 66 * \param[in] loader loader to write to 69 void exif_loader_write_file (ExifLoader *loader, const char *fname) [all...] |
/external/emma/core/java12/com/vladium/util/ |
ResourceLoader.java | 37 final ClassLoader loader = ClassLoaderResolver.getClassLoader (caller); local 39 return Class.forName (name, false, loader); 48 final ClassLoader loader = ClassLoaderResolver.getClassLoader (caller); local 50 if (loader != null) 51 return loader.getResource (name); 62 final ClassLoader loader = ClassLoaderResolver.getClassLoader (caller); local 64 if (loader != null) 65 return loader.getResourceAsStream (name); 77 final ClassLoader loader = ClassLoaderResolver.getClassLoader (caller); local 79 if (loader != null [all...] |
/external/freetype/src/base/ |
ftgloadr.c | 5 * The FreeType glyph loader (body). 43 * The glyph loader is a simple object which is used to load a set of 48 * loader.base Is really the bottom of the stack. It describes a 52 * loader.current Describes the top of the stack, on which a new 56 * Prepare Set up `loader.current' for addition of a new glyph 61 * The glyph loader is now a base object. Each driver used to 68 /* create a new glyph loader */ 73 FT_GlyphLoader loader = NULL; local 77 if ( !FT_NEW( loader ) ) 79 loader->memory = memory [all...] |