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    Searched refs:lodY (Results 1 - 10 of 10) sorted by null

  /external/skia/src/utils/
SkPatchUtils.cpp 186 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
188 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
236 const SkPoint srcTexCoords[4], int lodX, int lodY,
238 if (lodX < 1 || lodY < 1 || nullptr == cubics) {
244 lodY64 = (lodY + 1),
258 if (vertexCount > 10000 || lodX > 200 || lodY > 200) {
259 float weightX = static_cast<float>(lodX) / (lodX + lodY);
260 float weightY = static_cast<float>(lodY) / (lodX + lodY);
263 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6
    [all...]
SkPatchUtils.h 53 const SkPoint texCoords[4], int lodX, int lodY,
  /external/skqp/src/utils/
SkPatchUtils.cpp 186 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
188 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
236 const SkPoint srcTexCoords[4], int lodX, int lodY,
238 if (lodX < 1 || lodY < 1 || nullptr == cubics) {
244 lodY64 = (lodY + 1),
258 if (vertexCount > 10000 || lodX > 200 || lodY > 200) {
259 float weightX = static_cast<float>(lodX) / (lodX + lodY);
260 float weightY = static_cast<float>(lodY) / (lodX + lodY);
263 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6
    [all...]
SkPatchUtils.h 53 const SkPoint texCoords[4], int lodX, int lodY,
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureShadowTests.cpp 282 const float lodY;
300 const float lodY = cases[caseNdx].lodY;
304 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
709 const float lodY;
730 const float lodY = cases[caseNdx].lodY;
734 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
    [all...]
vktTextureFilteringTests.cpp 167 const float lodY;
182 const float lodY = cases[caseNdx].lodY;
186 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
635 const float lodY = curCase.lod.y();
639 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
819 const float lodY = curCase.lod.y();
825 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight())
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureShadowTests.cpp 280 float lodY;
301 const float lodY = cases[caseNdx].lodY;
305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
834 float lodY;
858 const float lodY = cases[caseNdx].lodY;
862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
    [all...]
es3fTextureFilteringTests.cpp 231 float lodY;
249 const float lodY = cases[caseNdx].lodY;
253 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
    [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 213 float lodY;
231 const float lodY = cases[caseNdx].lodY;
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
  /external/deqp/external/openglcts/modules/gles2/
es2cTexture3DTests.cpp 625 const float lodY = curCase.lod.y();
631 const float sY = deFloatExp2(lodY) * float(VIEWPORT_HEIGHT) / float(m_gradientTex->getRefTexture().getHeight());
    [all...]

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