/external/skia/src/core/ |
SkMaskGamma.cpp | 16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { 18 return luminance; 27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { 28 return SkScalarPow(luminance, gamma); 36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { 40 if (luminance <= 0.04045f) { 41 return luminance / 12.92f; 43 return SkScalarPow((luminance + 0.055f) / 1.055f, 88 //Contrast value tapers off to 0 as the src luminance becomes white
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SkMaskGamma.h | 21 * Luma is used to specify a linear luminance value [0.0, 1.0]. 22 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0]. 28 /** Converts a color component luminance in the color space to a linear luma. */ 29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 30 /** Converts a linear luma to a color component luminance in the color space. */ 33 /** Converts a color to a luminance value. */ 35 const SkColorSpaceLuminance& luminance = Fetch(gamma); local 36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); 37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255) [all...] |
/external/skqp/src/core/ |
SkMaskGamma.cpp | 16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { 18 return luminance; 27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { 28 return SkScalarPow(luminance, gamma); 36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { 40 if (luminance <= 0.04045f) { 41 return luminance / 12.92f; 43 return SkScalarPow((luminance + 0.055f) / 1.055f, 88 //Contrast value tapers off to 0 as the src luminance becomes white
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SkMaskGamma.h | 21 * Luma is used to specify a linear luminance value [0.0, 1.0]. 22 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0]. 28 /** Converts a color component luminance in the color space to a linear luma. */ 29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 30 /** Converts a linear luma to a color component luminance in the color space. */ 33 /** Converts a color to a luminance value. */ 35 const SkColorSpaceLuminance& luminance = Fetch(gamma); local 36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); 37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255) [all...] |
/external/webrtc/webrtc/modules/video_processing/test/ |
writeYUV420file.m | 12 % Write luminance
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readYUV420file.m | 12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V 31 % Store luminance
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
Color_ColorLongTest.java | 23 import static android.graphics.Color.luminance; 321 assertEquals(0.0722f, luminance(pack(0.0f, 0.0f, 1.0f)), 0.000001f); 322 assertEquals(0.2126f, luminance(pack(1.0f, 0.0f, 0.0f)), 0.000001f); 323 assertEquals(0.7152f, luminance(pack(0.0f, 1.0f, 0.0f)), 0.000001f); 324 assertEquals(1.0f, luminance(pack(1.0f, 1.0f, 1.0f)), 0.0f); 325 assertEquals(0.0f, luminance(pack(0.0f, 0.0f, 0.0f)), 0.0f); 327 assertEquals(0.0722f, valueOf(0.0f, 0.0f, 1.0f).luminance(), 0.000001f); 328 assertEquals(0.2126f, valueOf(1.0f, 0.0f, 0.0f).luminance(), 0.000001f); 329 assertEquals(0.7152f, valueOf(0.0f, 1.0f, 0.0f).luminance(), 0.000001f); 330 assertEquals(1.0f, valueOf(1.0f, 1.0f, 1.0f).luminance(), 0.0f) 357 valueOf(1.0f, 1.0f, 1.0f, 1.0f, ColorSpace.get(Named.CIE_LAB)).luminance(); method [all...] |
ColorTest.java | 250 assertEquals(0, Color.luminance(Color.BLACK), 0); 252 assertEquals(0.0722, Color.luminance(Color.BLUE), eps); 253 assertEquals(0.2126, Color.luminance(Color.RED), eps); 254 assertEquals(0.7152, Color.luminance(Color.GREEN), eps); 255 assertEquals(1, Color.luminance(Color.WHITE), 0);
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/external/autotest/client/site_tests/video_WebRtcCamera/ |
ssim.js | 79 var luminance = (2 * muX * muY + C1) / 87 return luminance * contrast * structure;
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/external/autotest/client/site_tests/video_WebRtcPeerConnectionWithCamera/ |
ssim.js | 79 var luminance = (2 * muX * muY + C1) / 87 return luminance * contrast * structure;
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/external/skia/samplecode/ |
SampleShadowColor.cpp | 127 SkScalar luminance = 0.5f*(max + min) / 255.f; local 128 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f;
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/external/skqp/samplecode/ |
SampleShadowColor.cpp | 127 SkScalar luminance = 0.5f*(max + min) / 255.f; local 128 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f;
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/external/mesa3d/src/mesa/main/ |
texcompress_bptc.c | 1018 int luminance; local 1111 int luminance; local 1367 float luminance; local 1439 float luminance; local [all...] |
readpix.c | 499 * Converting to luminance also requires converting to RGBA first, so we can 500 * then compute luminance values as L=R+G+B. Notice that this is different 576 * If the dst format is Luminance, we need to do the conversion by computing 585 /* Compute float Luminance values from RGBA float */ 587 void *luminance; local 594 luminance = malloc(luminance_bytes); 595 if (!luminance) { 601 luminance, format, transferOps); 603 /* Convert from Luminance float to dst (this will hadle type conversion 608 luminance, luminance_format, luminance_stride [all...] |
/external/swiftshader/src/Shader/ |
PixelPipeline.hpp | 26 PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {} 44 // bem(l) offsets and luminance 109 bool luminance; member in class:sw::PixelPipeline
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/external/mesa3d/src/mesa/swrast/ |
s_texfilter.c | 3460 GLfloat luminance = 1.0F; local [all...] |
/external/skia/src/utils/ |
SkShadowUtils.cpp | 499 SkScalar luminance = 0.5f*(max + min)/255.f; local 502 // We compute a color alpha value based on the luminance of the color, scaled by an 507 // f(luminance, 0) = 0 513 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; 516 // Similarly, we set the greyscale alpha based on luminance and alpha so that 518 // f(luminance, 0) = 0 520 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); 523 // alpha computed from the color's luminance (C_a), and then a black shadow with alpha (S_a [all...] |
/external/skqp/src/utils/ |
SkShadowUtils.cpp | 472 SkScalar luminance = 0.5f*(max + min)/255.f; local 475 // We compute a color alpha value based on the luminance of the color, scaled by an 480 // f(luminance, 0) = 0 486 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; 489 // Similarly, we set the greyscale alpha based on luminance and alpha so that 491 // f(luminance, 0) = 0 493 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); 496 // alpha computed from the color's luminance (C_a), and then a black shadow with alpha (S_a [all...] |
/external/mesa3d/docs/specs/ |
MESA_texture_signed_rgba.spec | 64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.) 68 universal format, rgba. alpha/luminance can't be trivially supported
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/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_surfacedefs.h | 42 * 1. Red, bump W, luminance and depth are stored in the first channel. 66 SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel data */ 67 SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance data */ 153 uint8 luminance; member in union:SVGA3dChannelDef::__anon33793 [all...] |
/external/ImageMagick/MagickCore/ |
pixel.c | 4738 luminance; local 5256 luminance; local 5734 luminance; local [all...] |
/external/tensorflow/tensorflow/lite/toco/ |
dump_graphviz.cc | 90 const float luminance = 0.2126f * r_ + 0.7152f * g_ + 0.0722f * b_; local 91 const uint8 l = luminance > 128.f ? 0 : 255;
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/external/tensorflow/tensorflow/python/ops/ |
image_ops_impl.py | [all...] |
/cts/tests/tests/webkit/src/android/webkit/cts/ |
WebSettingsTest.java | [all...] |
/external/deqp/external/openglcts/modules/gles3/ |
es3cCopyTexImageConversionsTests.cpp | 353 PixelData getLuminance8OESPixelData(GLenum type, unsigned char luminance); 354 PixelData getLuminance8Alpha8OESPixelData(GLenum type, unsigned char luminance, unsigned char alpha); [all...] |