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    Searched refs:mAccessor (Results 1 - 6 of 6) sorted by null

  /frameworks/av/media/bufferpool/2.0/
Connection.cpp 29 if (mInitialized && mAccessor) {
32 status = mAccessor->fetch(
42 mAccessor->cleanUp(false);
57 if (mInitialized && mAccessor) {
58 mAccessor->close(mConnectionId);
65 mAccessor = accessor;
72 if (mInitialized && mAccessor) {
73 return mAccessor->flush();
81 if (mInitialized && mAccessor) {
82 return mAccessor->allocate(mConnectionId, params, bufferId, handle)
    [all...]
Connection.h 97 sp<Accessor> mAccessor;
BufferPoolClient.cpp 56 return mAccessor;
111 sp<IAccessor> mAccessor;
263 : mLocal(true), mValid(false), mAccessor(accessor), mSeqId(0),
284 : mLocal(false), mValid(false), mAccessor(accessor), mSeqId(0),
  /frameworks/av/media/bufferpool/1.0/
Connection.cpp 29 if (mInitialized && mAccessor) {
32 status = mAccessor->fetch(
42 mAccessor->cleanUp(false);
57 if (mInitialized && mAccessor) {
58 mAccessor->close(mConnectionId);
65 mAccessor = accessor;
74 if (mInitialized && mAccessor) {
75 return mAccessor->allocate(mConnectionId, params, bufferId, handle);
81 if (mInitialized && mAccessor) {
82 mAccessor->cleanUp(clearCache)
    [all...]
Connection.h 92 sp<Accessor> mAccessor;
BufferPoolClient.cpp 56 return mAccessor;
103 sp<IAccessor> mAccessor;
248 : mLocal(true), mValid(false), mAccessor(accessor), mSeqId(0),
262 : mLocal(false), mValid(false), mAccessor(accessor), mSeqId(0),

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