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Searched
refs:mFboTexId
(Results
1 - 5
of
5
) sorted by null
/cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.h
30
const GLuint
mFboTexId
;
BlurMeshNode.cpp
19
MeshNode(mesh),
mFboTexId
(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
37
glBindTexture(GL_TEXTURE_2D,
mFboTexId
);
/cts/tests/openglperf2/jni/graphics/
Renderer.cpp
159
mFboTexId
= GLUtils::genTexture(mFboWidth, mFboHeight, 0);
160
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mFboTexId
, 0);
189
mFboTexId
= 0;
212
if (
mFboTexId
!= 0) {
213
glDeleteTextures(1, &
mFboTexId
);
214
mFboTexId
= 0;
244
GL_TEXTURE_2D,
mFboTexId
, 0);
266
glBindTexture(GL_TEXTURE_2D,
mFboTexId
);
Renderer.h
47
GLuint
mFboTexId
;// Frame buffer texture id
/cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp
127
GL_TEXTURE_2D,
mFboTexId
, 0);
215
GL_TEXTURE_2D,
mFboTexId
, 0);
236
GL_TEXTURE_2D,
mFboTexId
, 0);
Completed in 92 milliseconds