HomeSort by relevance Sort by last modified time
    Searched refs:mFboTexId (Results 1 - 5 of 5) sorted by null

  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.h 30 const GLuint mFboTexId;
BlurMeshNode.cpp 19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
37 glBindTexture(GL_TEXTURE_2D, mFboTexId);
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 159 mFboTexId = GLUtils::genTexture(mFboWidth, mFboHeight, 0);
160 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0);
189 mFboTexId = 0;
212 if (mFboTexId != 0) {
213 glDeleteTextures(1, &mFboTexId);
214 mFboTexId = 0;
244 GL_TEXTURE_2D, mFboTexId, 0);
266 glBindTexture(GL_TEXTURE_2D, mFboTexId);
Renderer.h 47 GLuint mFboTexId;// Frame buffer texture id
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 127 GL_TEXTURE_2D, mFboTexId, 0);
215 GL_TEXTURE_2D, mFboTexId, 0);
236 GL_TEXTURE_2D, mFboTexId, 0);

Completed in 92 milliseconds