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  /cts/tests/openglperf2/jni/graphics/
Renderer.h 49 GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle
Renderer.cpp 179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture");
267 glUniform1i(mFboTexUniformHandle, 0);

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