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    Searched refs:m_fragment_shader_code (Results 1 - 25 of 26) sorted by null

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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderConstantVariables.hpp 108 static const char* m_fragment_shader_code; member in class:glcts::GeometryShaderConstantVariables
esextcGeometryShaderInput.hpp 95 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShader_gl_in_ArrayContentsTest::glw
203 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShader_gl_in_ArrayLengthTest::glw
291 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShader_gl_PointSize_ValueTest::glw
358 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShader_gl_Position_ValueTest::glw
esextcGeometryShaderProgramResource.hpp 93 static const char* const m_fragment_shader_code; member in class:glcts::GeometryShaderProgramResourceTest
esextcGeometryShaderPrimitiveCounter.hpp 129 static const char* m_fragment_shader_code; member in class:glcts::GeometryShaderPrimitiveCounter
240 static const char* m_fragment_shader_code; member in class:glcts::GeometryShaderPrimitiveIDFromFragmentShader
esextcGeometryShaderLimits.hpp 246 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShaderMaxUniformComponentsTest::glw
329 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShaderMaxUniformBlocksTest::glw
417 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShaderMaxInputComponentsTest::glw
550 std::string m_fragment_shader_code; member in class:glcts::GeometryShaderMaxOutputComponentsTest
609 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShaderMaxOutputVerticesTest::glw
681 std::string m_fragment_shader_code; member in class:glcts::GeometryShaderMaxOutputComponentsSinglePointTest
808 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShaderMaxTextureUnitsTest::glw
934 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GeometryShaderMaxInvocationsTest::glw
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esextcGeometryShaderLimits.cpp 90 const glw::GLchar* const GeometryShaderMaxUniformComponentsTest::m_fragment_shader_code = member in class:glcts::glw::GeometryShaderMaxUniformComponentsTest
148 const glw::GLchar* const GeometryShaderMaxUniformBlocksTest::m_fragment_shader_code = member in class:glcts::glw::GeometryShaderMaxUniformBlocksTest
230 const glw::GLchar* const GeometryShaderMaxInputComponentsTest::m_fragment_shader_code = member in class:glcts::glw::GeometryShaderMaxInputComponentsTest
370 const glw::GLchar* const GeometryShaderMaxOutputVerticesTest::m_fragment_shader_code = member in class:glcts::glw::GeometryShaderMaxOutputVerticesTest
539 const glw::GLchar* const GeometryShaderMaxTextureUnitsTest::m_fragment_shader_code = member in class:glcts::glw::GeometryShaderMaxTextureUnitsTest
604 const glw::GLchar* const GeometryShaderMaxInvocationsTest::m_fragment_shader_code = member in class:glcts::glw::GeometryShaderMaxInvocationsTest
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esextcGeometryShaderInput.cpp 90 const char* const GeometryShader_gl_in_ArrayContentsTest::m_fragment_shader_code = member in class:glcts::GeometryShader_gl_in_ArrayContentsTest
163 const char* const GeometryShader_gl_in_ArrayLengthTest::m_fragment_shader_code = "${VERSION}\n" member in class:glcts::GeometryShader_gl_in_ArrayLengthTest
218 const char* const GeometryShader_gl_PointSize_ValueTest::m_fragment_shader_code = member in class:glcts::GeometryShader_gl_PointSize_ValueTest
261 const char* const GeometryShader_gl_Position_ValueTest::m_fragment_shader_code = member in class:glcts::GeometryShader_gl_Position_ValueTest
361 &m_fragment_shader_code, m_geometry_shader_unsized_arrays_id,
369 1 /* number of fragment shader parts */, &m_fragment_shader_code,
848 &m_fragment_shader_code, info.gs_id, DE_LENGTH_OF_ARRAY(geometry_shader_parts),
945 &m_fragment_shader_code, m_geometry_shader_id, 1 /* geometry shader parts number */,
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esextcGeometryShaderProgramResource.cpp 163 const char* const GeometryShaderProgramResourceTest::m_fragment_shader_code = member in class:glcts::GeometryShaderProgramResourceTest
317 &m_fragment_shader_code, m_geometry_shader_id, nCodeParts, /* Geometry shader parts number */
esextcGeometryShaderConstantVariables.cpp 35 const char* GeometryShaderConstantVariables::m_fragment_shader_code = "${VERSION}\n" member in class:glcts::GeometryShaderConstantVariables
164 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1,
esextcGeometryShaderPrimitiveCounter.cpp 36 const char* GeometryShaderPrimitiveCounter::m_fragment_shader_code = "${VERSION}\n" member in class:glcts::GeometryShaderPrimitiveCounter
559 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1,
1110 const char* GeometryShaderPrimitiveIDFromFragmentShader::m_fragment_shader_code = member in class:glcts::GeometryShaderPrimitiveIDFromFragmentShader
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  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5UniformBlocksArrayIndexing.hpp 114 static const char* m_fragment_shader_code; member in class:glcts::GPUShader5UniformBlocksArrayIndexing
esextcGPUShader5PreciseQualifier.hpp 158 static const char* m_fragment_shader_code; member in class:glcts::GPUShader5PreciseQualifier
esextcGPUShader5FmaAccuracy.hpp 163 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GPUShader5FmaAccuracyTest::glw
esextcGPUShader5FmaAccuracy.cpp 36 const glw::GLchar* const GPUShader5FmaAccuracyTest::m_fragment_shader_code = member in class:glcts::glw::GPUShader5FmaAccuracyTest
162 &m_fragment_shader_code, m_vertex_shader_id_for_fma_pass, 1 /* number of VS parts */,
174 &m_fragment_shader_code, m_vertex_shader_id_for_float_pass, 1 /* number of VS parts */,
esextcGPUShader5PreciseQualifier.cpp 38 const char* GPUShader5PreciseQualifier::m_fragment_shader_code = "${VERSION}\n" member in class:glcts::GPUShader5PreciseQualifier
140 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
esextcGPUShader5UniformBlocksArrayIndexing.cpp 49 const char* GPUShader5UniformBlocksArrayIndexing::m_fragment_shader_code = "${VERSION}\n" member in class:glcts::GPUShader5UniformBlocksArrayIndexing
137 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
esextcGPUShader5TextureGatherOffset.hpp 127 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::GPUShader5TextureGatherOffsetTestBase::glw
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  /external/deqp/external/openglcts/modules/gl/
gl4cStencilTexturingTests.hpp 82 static const glw::GLchar* m_fragment_shader_code; member in class:gl4cts::StencilTexturing::FunctionalTest
gl3cClipDistance.hpp 275 static const glw::GLchar* m_fragment_shader_code; member in class:gl3cts::ClipDistance::FunctionalTest
314 static const glw::GLchar* m_fragment_shader_code; member in class:gl3cts::ClipDistance::NegativeTest
gl3cClipDistance.cpp 615 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code);
624 << m_fragment_shader_code << "\n"
945 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_fragment_shader_code = member in class:gl3cts::ClipDistance::FunctionalTest
1152 const glw::GLchar* gl3cts::ClipDistance::NegativeTest::m_fragment_shader_code = member in class:gl3cts::ClipDistance::NegativeTest
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gl4cStencilTexturingTests.cpp 417 const GLchar* FunctionalTest::m_fragment_shader_code = member in class:gl4cts::StencilTexturing::FunctionalTest
896 m_fragment_shader_code, m_geometry_shader_code, m_tesselation_control_shader_code,
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayColorDepthAttachments.hpp 126 static const glw::GLchar* const m_fragment_shader_code; member in class:glcts::TextureCubeMapArrayColorDepthAttachmentsTest::glw
esextcTextureCubeMapArrayStencilAttachments.hpp 124 static const char* m_fragment_shader_code; member in class:glcts::TextureCubeMapArrayStencilAttachments
esextcTextureCubeMapArrayColorDepthAttachments.cpp 34 const glw::GLchar* const TextureCubeMapArrayColorDepthAttachmentsTest::m_fragment_shader_code = member in class:glcts::glw::TextureCubeMapArrayColorDepthAttachmentsTest
603 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code,
610 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code,
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esextcTextureCubeMapArrayStencilAttachments.cpp 110 const char* TextureCubeMapArrayStencilAttachments::m_fragment_shader_code = "${VERSION}\n" member in class:glcts::TextureCubeMapArrayStencilAttachments
361 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1,
370 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,

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