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    Searched refs:m_fragment_shader_id (Results 1 - 25 of 37) sorted by null

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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderConstantVariables.hpp 113 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderConstantVariables
esextcGeometryShaderProgramResource.hpp 72 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderProgramResourceTest
esextcGeometryShaderInput.hpp 87 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShader_gl_in_ArrayContentsTest
285 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShader_gl_PointSize_ValueTest
352 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShader_gl_Position_ValueTest
esextcGeometryShaderPrimitiveCounter.hpp 134 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderPrimitiveCounter
252 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderPrimitiveIDFromFragmentShader
esextcGeometryShaderInput.cpp 309 , m_fragment_shader_id(0)
341 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
360 buildProgram(m_program_object_unsized_arrays_id, m_fragment_shader_id, 1 /* number of fragment shader parts */,
368 if (false == buildProgram(m_program_object_sized_arrays_id, m_fragment_shader_id,
527 if (0 != m_fragment_shader_id)
529 gl.deleteShader(m_fragment_shader_id);
875 , m_fragment_shader_id(0)
937 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
944 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts number */,
    [all...]
esextcGeometryShaderOutput.cpp 311 , m_fragment_shader_id(0)
334 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
344 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_white_color,
442 if (m_fragment_shader_id != 0)
444 gl.deleteShader(m_fragment_shader_id);
esextcGeometryShaderProgramResource.cpp 187 , m_fragment_shader_id(0)
305 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
316 buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts number */
592 if (m_fragment_shader_id != 0)
594 gl.deleteShader(m_fragment_shader_id);
esextcGeometryShaderConstantVariables.cpp 108 , m_fragment_shader_id(0)
161 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
164 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1,
562 if (m_fragment_shader_id != 0)
564 gl.deleteShader(m_fragment_shader_id);
566 m_fragment_shader_id = 0;
esextcGeometryShaderOutput.hpp 140 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderOutputRenderingBase
esextcGeometryShaderPrimitiveCounter.cpp 454 , m_fragment_shader_id(0)
521 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
559 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1,
594 if (m_fragment_shader_id != 0)
596 gl.deleteShader(m_fragment_shader_id);
    [all...]
esextcGeometryShaderLimits.cpp 778 , m_fragment_shader_id(0)
821 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts,
953 if (0 != m_fragment_shader_id)
955 gl.deleteShader(m_fragment_shader_id);
957 m_fragment_shader_id = 0;
    [all...]
esextcGeometryShaderLimits.hpp 77 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderLimitsTransformFeedbackBase
151 glw::GLuint m_fragment_shader_id; member in class:glcts::GeometryShaderLimitsRenderingBase
    [all...]
  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5UniformBlocksArrayIndexing.hpp 120 glw::GLuint m_fragment_shader_id; member in class:glcts::GPUShader5UniformBlocksArrayIndexing
esextcGPUShader5PreciseQualifier.hpp 164 glw::GLuint m_fragment_shader_id; member in class:glcts::GPUShader5PreciseQualifier
esextcGPUShader5PreciseQualifier.cpp 102 , m_fragment_shader_id(0)
137 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
140 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
225 if (m_fragment_shader_id != 0)
227 gl.deleteShader(m_fragment_shader_id);
229 m_fragment_shader_id = 0;
esextcGPUShader5UniformBlocksArrayIndexing.cpp 92 , m_fragment_shader_id(0)
133 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
137 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
326 if (m_fragment_shader_id != 0)
328 gl.deleteShader(m_fragment_shader_id);
330 m_fragment_shader_id = 0;
esextcGPUShader5FmaAccuracy.cpp 118 , m_fragment_shader_id(0)
147 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
161 if (false == buildProgram(m_program_object_id_for_fma_pass, m_fragment_shader_id, 1 /* number of FS parts */,
173 if (false == buildProgram(m_program_object_id_for_float_pass, m_fragment_shader_id, 1 /* number of FS parts */,
321 if (0 != m_fragment_shader_id)
323 gl.deleteShader(m_fragment_shader_id);
325 m_fragment_shader_id = 0;
esextcGPUShader5FmaAccuracy.hpp 141 glw::GLuint m_fragment_shader_id; member in class:glcts::GPUShader5FmaAccuracyTest
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayColorDepthAttachments.cpp 192 , m_fragment_shader_id(0)
322 if (0 != m_fragment_shader_id)
324 gl.deleteShader(m_fragment_shader_id);
326 m_fragment_shader_id = 0;
571 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
603 if (!buildProgram(m_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code,
610 if (!buildProgram(m_non_layered_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code,
    [all...]
esextcTextureCubeMapArrayStencilAttachments.cpp 155 , m_fragment_shader_id(0)
338 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
361 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_geometry_shader_id, 1,
370 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
455 if (m_fragment_shader_id != 0)
457 gl.deleteShader(m_fragment_shader_id);
459 m_fragment_shader_id = 0;
esextcTextureCubeMapArrayColorDepthAttachments.hpp 105 glw::GLuint m_fragment_shader_id; member in class:glcts::TextureCubeMapArrayColorDepthAttachmentsTest
esextcTextureCubeMapArrayStencilAttachments.hpp 132 glw::GLuint m_fragment_shader_id; member in class:glcts::TextureCubeMapArrayStencilAttachments
  /external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.hpp 80 glw::GLuint m_fragment_shader_id; member in struct:gl3cts::Utils::programInfo
gl3cGPUShader5Tests.cpp 54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0)
78 if (0 != m_fragment_shader_id)
80 gl.deleteShader(m_fragment_shader_id);
81 m_fragment_shader_id = 0;
106 m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
109 compile(m_fragment_shader_id, fragment_shader_code);
191 if (0 != m_fragment_shader_id)
193 gl.attachShader(m_program_object_id, m_fragment_shader_id);
    [all...]
gl3cTextureSwizzleTests.hpp 59 glw::GLuint m_fragment_shader_id; member in struct:gl3cts::TextureSwizzle::Utils::programInfo

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