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    Searched refs:m_instanced_unordered_elements_bo_id (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderRendering.hpp 163 glw::GLuint m_instanced_unordered_elements_bo_id; member in class:glcts::GeometryShaderRenderingCase
esextcGeometryShaderRendering.cpp 506 , m_instanced_unordered_elements_bo_id(0)
595 if (m_instanced_unordered_elements_bo_id != 0)
597 gl.deleteBuffers(1, &m_instanced_unordered_elements_bo_id);
599 m_instanced_unordered_elements_bo_id = 0;
748 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_instanced_unordered_elements_bo_id);
868 gl.genBuffers(1, &m_instanced_unordered_elements_bo_id);
929 (is_instanced) ? m_instanced_unordered_elements_bo_id : m_noninstanced_unordered_elements_bo_id;
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