HomeSort by relevance Sort by last modified time
    Searched refs:m_max_depth (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRenderingBoundaryCondition.hpp 81 static const glw::GLint m_max_depth; member in class:glcts::GeometryShaderLayeredRenderingBoundaryCondition
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 39 const glw::GLint GeometryShaderLayeredRenderingBoundaryCondition::m_max_depth = 4; member in class:glcts::GeometryShaderLayeredRenderingBoundaryCondition
323 unsigned char buffer[m_width * m_height * m_max_depth * m_texture_components];

Completed in 50 milliseconds