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    Searched refs:m_outputType (Results 1 - 11 of 11) sorted by null

  /external/deqp/framework/referencerenderer/
rrShaders.cpp 32 , m_outputType (outputType)
rrShaders.hpp 186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; }
192 const GeometryShaderOutputType m_outputType;
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 67 const glu::DataType m_outputType;
82 const glu::DataType m_outputType;
112 const glu::DataType m_outputType;
134 const glu::DataType m_outputType;
156 const glu::DataType m_outputType;
178 const glu::DataType m_outputType;
193 const glu::DataType m_outputType;
es3fFboTestUtil.cpp 99 , m_outputType(outputType)
129 if (m_outputType == glu::TYPE_FLOAT_VEC4)
135 else if (m_outputType == glu::TYPE_INT_VEC4)
141 else if (m_outputType == glu::TYPE_UINT_VEC4)
185 , m_outputType(outputType)
226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
227 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
311 , m_outputType (outputType)
413 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/geometry/
vktGeometryInputGeometryShaderTests.cpp 131 const VkPrimitiveTopology m_outputType;
137 , m_outputType (inputPrimitives.outputType)
160 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
190 << "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_primitiveType) << ") out;\n"
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 82 const glu::DataType m_outputType;
106 const glu::DataType m_outputType;
es31fFboTestUtil.cpp 154 , m_outputType (outputType)
256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
257 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
310 , m_outputType (outputType)
411 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
412 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor);
413 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 459 , m_outputType (Array::OUTPUTTYPE_VEC4)
538 m_outputType = outType;
566 if (outputTypeIsFloatType(m_outputType))
584 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == OUTPUTTYPE_VEC3 || m_outputType == OUTPUTTYPE_VEC4);
601 if (outputTypeIsFloatType(m_outputType))
619 DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == OUTPUTTYPE_VEC3 || m_outputType == OUTPUTTYPE_VEC4)
    [all...]
glsVertexArrayTests.hpp 184 virtual Array::OutputType getOutputType (void) const { return m_outputType; }
210 Array::OutputType m_outputType;
glsDrawTest.cpp 905 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; }
923 DrawTestSpec::OutputType m_outputType;
943 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4)
    [all...]

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