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    Searched refs:m_pAPI (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTBackground.cpp 50 m_pAPI = 0;
60 delete m_pAPI;
61 m_pAPI = 0;
73 glDeleteProgram(m_pAPI->m_ui32ProgramObject);
74 glDeleteShader(m_pAPI->m_ui32VertexShader);
75 glDeleteShader(m_pAPI->m_ui32FragShader);
78 glDeleteBuffers(1, &m_pAPI->m_ui32VertexBufferObject);
83 delete m_pAPI;
84 m_pAPI = 0;
101 m_pAPI = new SPVRTBackgroundAPI
    [all...]
PVRTPrint3DAPI.cpp 188 if(m_pAPI)
191 if(m_pAPI->m_pInstanceData)
193 m_pAPI->m_pInstanceData->Release();
204 m_pAPI->s_InstanceData.Release();
217 glDeleteTextures(1, &m_pAPI->m_uTextureFont);
247 SPVRTPrint3DAPI::SInstanceData& Data = (m_pAPI->m_pInstanceData ? *m_pAPI->m_pInstanceData : SPVRTPrint3DAPI::s_InstanceData);
278 glBindTexture(GL_TEXTURE_2D, m_pAPI->m_uTextureFont);
358 m_pAPI = new SPVRTPrint3DAPI;
359 if(!m_pAPI)
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTBackground.h 72 SPVRTBackgroundAPI *m_pAPI;
PVRTPrint3D.h 419 SPVRTPrint3DAPI *m_pAPI;
PVRTPrint3D.cpp 104 CPVRTPrint3D::CPVRTPrint3D() : m_pAPI(NULL), m_uLogoToDisplay(ePVRTPrint3DLogoNone), m_pwFacesFont(NULL), m_pPrint3dVtx(NULL), m_bTexturesSet(false), m_pVtxCache(NULL), m_nVtxCache(0),
    [all...]

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