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    Searched refs:m_pTri (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTTriStrip.cpp 92 CTri *m_pTri;
325 m_pTri = new CTri[nTriCnt];
329 m_pTri[i].pIdx = &pui32TriList[3 * i];
337 b0 = TryLinkEdge(m_pTri[i], m_pTri[j], 0, m_pTri[i].pIdx[1], m_pTri[i].pIdx[0]);
340 b1 = TryLinkEdge(m_pTri[i], m_pTri[j], 1, m_pTri[i].pIdx[2], m_pTri[i].pIdx[1])
    [all...]
PVRTGeometry.cpp 100 STri *m_pTri; // Array of all the triangles in the mesh
299 m_pTri = (STri*)calloc(nTriTot, sizeof(*m_pTri));
300 _ASSERT(m_pTri);
320 m_pTri[i].psEdg[0] = BuildEdgeList(pVtx0, pVtx1);
321 m_pTri[i].psEdg[1] = BuildEdgeList(pVtx1, pVtx2);
322 m_pTri[i].psEdg[2] = BuildEdgeList(pVtx2, pVtx0);
335 pVtx0->psTri[pVtx0->nTriNumTot++] = &m_pTri[i];
336 pVtx1->psTri[pVtx1->nTriNumTot++] = &m_pTri[i];
337 pVtx2->psTri[pVtx2->nTriNumTot++] = &m_pTri[i]
    [all...]

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