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    Searched refs:m_tc_id (Results 1 - 24 of 24) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderProperties.hpp 121 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderPropertiesProgramObject
esextcTessellationShaderProperties.cpp 148 , m_tc_id(0)
178 if (m_tc_id != 0)
180 gl.deleteShader(m_tc_id);
182 m_tc_id = 0;
216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
223 gl.attachShader(m_po_id, m_tc_id);
411 shaderSourceSpecialized(m_tc_id, 1 /* count */, &test.tc_body);
417 gl.compileShader(m_tc_id);
426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status);
esextcTessellationShaderMaxPatchVertices.hpp 95 glw::GLuint m_tc_id; /* tessellation control shader object name for case 1 */ member in class:glcts::TessellationShaderMaxPatchVertices
esextcTessellationShaderVertexOrdering.hpp 120 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderVertexOrdering
esextcTessellationShaderXFB.hpp 99 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderXFB
esextcTessellationShaderXFB.cpp 46 , m_tc_id(0)
136 if (m_tc_id != 0)
138 gl.deleteShader(m_tc_id);
140 m_tc_id = 0;
265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
382 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body);
495 const glw::GLuint shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id,
730 gl.attachShader(m_po_id, m_tc_id);
908 gl.detachShader(m_po_id, m_tc_id);
esextcTessellationShaderVertexOrdering.cpp 43 , m_tc_id(0)
95 if (m_tc_id != 0)
97 gl.deleteShader(m_tc_id);
99 m_tc_id = 0;
187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
215 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body_ptr);
230 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id };
367 gl.attachShader(po_id, m_tc_id);
esextcTessellationShaderMaxPatchVertices.cpp 165 , m_tc_id(0)
292 if (m_tc_id != 0)
294 gl.deleteShader(m_tc_id);
296 m_tc_id = 0;
573 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
590 if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_code, m_fs_id, 1,
esextcTessellationShaderTriangles.hpp 109 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderTrianglesDegenerateTriangle
esextcTessellationShaderTriangles.cpp 68 , m_tc_id(0)
113 if (m_tc_id != 0)
115 gl.deleteShader(m_tc_id);
117 m_tc_id = 0;
187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
218 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body);
233 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id };
372 gl.attachShader(test.po_id, m_tc_id);
    [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayImageOperations.hpp 159 glw::GLuint m_tc_id; member in class:glcts::TextureCubeMapArrayImageOpCompute
esextcTextureCubeMapArrayImageOperations.cpp 320 , m_tc_id(0)
416 if (m_tc_id != 0)
418 gl.deleteShader(m_tc_id);
419 m_tc_id = 0;
852 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
865 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id,
878 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl3cCullDistanceTests.hpp 103 glw::GLuint m_tc_id; member in class:glcts::CullDistance::APICoverageTest
gl3cCommonBugsTests.hpp 141 glw::GLuint m_tc_id; member in class:gl3cts::InputVariablesCannotBeModifiedTest
462 glw::GLuint m_tc_id; member in class:gl3cts::PerVertexValidationTest
gl4cShaderSubroutineTests.hpp 977 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::FunctionalTest17
1103 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest2
1200 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest5
1234 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest6
1288 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest8
1376 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest10
    [all...]
gl4cGPUShaderFP64Tests.hpp 904 glw::GLuint m_tc_id; member in class:gl4cts::GPUShaderFP64Test4
1171 glw::GLuint m_tc_id; member in class:gl4cts::GPUShaderFP64Test6
1288 glw::GLint m_tc_id; member in class:gl4cts::GPUShaderFP64Test7
1381 glw::GLuint m_tc_id; member in class:gl4cts::GPUShaderFP64Test8
    [all...]
gl4cShaderSubroutineTests.cpp     [all...]
gl3cCommonBugsTests.cpp 266 , m_tc_id(0)
280 &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id,
889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER);
930 so_id = m_tc_id;
    [all...]
gl4cGPUShaderFP64Tests.cpp     [all...]
gl3cCullDistanceTests.cpp 304 , m_tc_id(0)
380 if (m_tc_id != 0)
382 gl.deleteShader(m_tc_id);
384 m_tc_id = 0;
    [all...]
gl4cTextureViewTests.hpp 599 glw::GLuint m_tc_id; member in class:gl4cts::TextureViewTestViewSampling
    [all...]
gl4cTextureViewTests.cpp     [all...]
  /external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
esextcDrawElementsBaseVertexTests.hpp 217 glw::GLuint m_tc_id; member in class:glcts::DrawElementsBaseVertexTestBase
    [all...]
esextcDrawElementsBaseVertexTests.cpp 69 , m_tc_id(0)
205 * Tessellation control shader object ID is stored under m_tc_id.
227 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER);
251 if (m_tc_id != 0)
253 gl.shaderSource(m_tc_id, 1, /* count */
272 const glw::GLuint so_ids[] = { m_fs_id, m_vs_id, m_tc_id, m_te_id, m_gs_id };
299 if (m_tc_id != 0)
301 gl.attachShader(m_po_id, m_tc_id);
616 if (m_tc_id != 0)
618 gl.deleteShader(m_tc_id);
    [all...]

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