/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderProperties.hpp | 121 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderPropertiesProgramObject
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esextcTessellationShaderProperties.cpp | 148 , m_tc_id(0) 178 if (m_tc_id != 0) 180 gl.deleteShader(m_tc_id); 182 m_tc_id = 0; 216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); 223 gl.attachShader(m_po_id, m_tc_id); 411 shaderSourceSpecialized(m_tc_id, 1 /* count */, &test.tc_body); 417 gl.compileShader(m_tc_id); 426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status);
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esextcTessellationShaderMaxPatchVertices.hpp | 95 glw::GLuint m_tc_id; /* tessellation control shader object name for case 1 */ member in class:glcts::TessellationShaderMaxPatchVertices
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esextcTessellationShaderVertexOrdering.hpp | 120 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderVertexOrdering
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esextcTessellationShaderXFB.hpp | 99 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderXFB
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esextcTessellationShaderXFB.cpp | 46 , m_tc_id(0) 136 if (m_tc_id != 0) 138 gl.deleteShader(m_tc_id); 140 m_tc_id = 0; 265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); 382 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body); 495 const glw::GLuint shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id, 730 gl.attachShader(m_po_id, m_tc_id); 908 gl.detachShader(m_po_id, m_tc_id);
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esextcTessellationShaderVertexOrdering.cpp | 43 , m_tc_id(0) 95 if (m_tc_id != 0) 97 gl.deleteShader(m_tc_id); 99 m_tc_id = 0; 187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); 215 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body_ptr); 230 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id }; 367 gl.attachShader(po_id, m_tc_id);
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esextcTessellationShaderMaxPatchVertices.cpp | 165 , m_tc_id(0) 292 if (m_tc_id != 0) 294 gl.deleteShader(m_tc_id); 296 m_tc_id = 0; 573 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); 590 if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_code, m_fs_id, 1,
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esextcTessellationShaderTriangles.hpp | 109 glw::GLuint m_tc_id; member in class:glcts::TessellationShaderTrianglesDegenerateTriangle
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esextcTessellationShaderTriangles.cpp | 68 , m_tc_id(0) 113 if (m_tc_id != 0) 115 gl.deleteShader(m_tc_id); 117 m_tc_id = 0; 187 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); 218 shaderSourceSpecialized(m_tc_id, 1 /* count */, &tc_body); 233 const glw::GLuint shaders[] = { m_fs_id, m_tc_id, m_vs_id }; 372 gl.attachShader(test.po_id, m_tc_id); [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayImageOperations.hpp | 159 glw::GLuint m_tc_id; member in class:glcts::TextureCubeMapArrayImageOpCompute
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esextcTextureCubeMapArrayImageOperations.cpp | 320 , m_tc_id(0) 416 if (m_tc_id != 0) 418 gl.deleteShader(m_tc_id); 419 m_tc_id = 0; 852 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); 865 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, 878 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cCullDistanceTests.hpp | 103 glw::GLuint m_tc_id; member in class:glcts::CullDistance::APICoverageTest
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gl3cCommonBugsTests.hpp | 141 glw::GLuint m_tc_id; member in class:gl3cts::InputVariablesCannotBeModifiedTest 462 glw::GLuint m_tc_id; member in class:gl3cts::PerVertexValidationTest
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gl4cShaderSubroutineTests.hpp | 977 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::FunctionalTest17 1103 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest2 1200 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest5 1234 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest6 1288 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest8 1376 glw::GLuint m_tc_id; member in class:gl4cts::ShaderSubroutine::NegativeTest10 [all...] |
gl4cGPUShaderFP64Tests.hpp | 904 glw::GLuint m_tc_id; member in class:gl4cts::GPUShaderFP64Test4 1171 glw::GLuint m_tc_id; member in class:gl4cts::GPUShaderFP64Test6 1288 glw::GLint m_tc_id; member in class:gl4cts::GPUShaderFP64Test7 1381 glw::GLuint m_tc_id; member in class:gl4cts::GPUShaderFP64Test8 [all...] |
gl4cShaderSubroutineTests.cpp | [all...] |
gl3cCommonBugsTests.cpp | 266 , m_tc_id(0) 280 &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id, 889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); 930 so_id = m_tc_id; [all...] |
gl4cGPUShaderFP64Tests.cpp | [all...] |
gl3cCullDistanceTests.cpp | 304 , m_tc_id(0) 380 if (m_tc_id != 0) 382 gl.deleteShader(m_tc_id); 384 m_tc_id = 0; [all...] |
gl4cTextureViewTests.hpp | 599 glw::GLuint m_tc_id; member in class:gl4cts::TextureViewTestViewSampling [all...] |
gl4cTextureViewTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.hpp | 217 glw::GLuint m_tc_id; member in class:glcts::DrawElementsBaseVertexTestBase [all...] |
esextcDrawElementsBaseVertexTests.cpp | 69 , m_tc_id(0) 205 * Tessellation control shader object ID is stored under m_tc_id. 227 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); 251 if (m_tc_id != 0) 253 gl.shaderSource(m_tc_id, 1, /* count */ 272 const glw::GLuint so_ids[] = { m_fs_id, m_vs_id, m_tc_id, m_te_id, m_gs_id }; 299 if (m_tc_id != 0) 301 gl.attachShader(m_po_id, m_tc_id); 616 if (m_tc_id != 0) 618 gl.deleteShader(m_tc_id); [all...] |